public MortysTheMaster() : base(AIType.AI_None, FightMode.None, 10, 1, 0.2, 0.4) { Name = "Mortys"; Title = "Le Maitre"; Direction = Direction.South; Body = 400; Hue = 33797; Blessed = true; InitStats(75, 75, 75); SpeechHue = 33; EmoteHue = 33; Backpack bp = new Backpack(); bp.Movable = false; AddItem(bp); AddItem(new RobeACapuche(1109)); Lantern l = new Lantern(); l.Hue = 1109; AddItem(l); l.Ignite(); Boots b = new Boots(); b.Hue = 1109; AddItem(b); }
public SchmendrickApprenticeCorpse() : base(GetOwner(), GetHair(), GetFacialHair(), GetEquipment()) { Direction = Direction.West; foreach ( Item item in EquipItems ) DropItem( item ); m_Lantern = new Lantern(); m_Lantern.Movable = false; m_Lantern.Protected = true; m_Lantern.Ignite(); }
public override void InitOutfit() { Lantern lantern = new Lantern(); lantern.Ignite(); AddItem( lantern ); AddItem( new Shoes( Utility.RandomNeutralHue() ) ); AddItem( new Bonnet( Utility.RandomPinkHue() ) ); AddItem( new PlainDress( Utility.RandomPinkHue() ) ); }
public HeadlessHorseman() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "The Headless Horseman"; Body = 185; BaseSoundID = 0x47F; Hue = 0x4001; SetStr( 430, 500 ); SetDex( 90, 120 ); SetInt( 700, 800 ); SetHits( 5000, 10000 ); SetMana( 5000 ); SetDamage( 20, 35 ); SetDamageType( ResistanceType.Physical, 75 ); SetDamageType( ResistanceType.Fire, 25 ); SetResistance( ResistanceType.Physical, 40, 60 ); SetResistance( ResistanceType.Fire, 60, 80 ); SetResistance( ResistanceType.Cold, 40, 60 ); SetResistance( ResistanceType.Poison, 40, 60 ); SetResistance( ResistanceType.Energy, 40, 65 ); SetSkill( SkillName.Anatomy, 120.0 ); SetSkill( SkillName.EvalInt, 100.0 ); SetSkill( SkillName.Magery, 100.0 ); SetSkill( SkillName.Meditation, 120.0 ); SetSkill( SkillName.MagicResist, 100.0 ); SetSkill( SkillName.Tactics, 120.0 ); SetSkill( SkillName.Swords, 120.0 ); Fame = 30000; Karma = -30000; VirtualArmor = 60; PlateChest chest = new PlateChest(); chest.Hue = 1345; chest.Movable = false; AddItem( chest ); PlateArms arms = new PlateArms(); arms.Hue = 1345; arms.Movable = false; AddItem( arms ); PlateGloves gloves = new PlateGloves(); gloves.Hue = 1345; gloves.Movable = false; AddItem( gloves ); PlateGorget gorget = new PlateGorget(); gorget.Hue = 1345; gorget.Movable = false; AddItem( gorget ); PlateLegs legs = new PlateLegs(); legs.Hue = 1345; legs.Movable = false; AddItem( legs ); Cloak cloak = new Cloak(); cloak.Hue = 1175; cloak.Movable = false; AddItem( cloak ); Longsword weapon = new Longsword(); weapon.Hue = 1175; weapon.Movable = false; AddItem( weapon ); Lantern lantern = new Lantern(); lantern.Movable = false; lantern.Ignite(); AddItem( lantern ); ThighBoots boots = new ThighBoots(); boots.Movable = false; AddItem( boots ); new Nightmare().Rider = this; }