public MortysTheMaster() : base(AIType.AI_None, FightMode.None, 10, 1, 0.2, 0.4) { Name = "Mortys"; Title = "Le Maitre"; Direction = Direction.South; Body = 400; Hue = 33797; Blessed = true; InitStats(75, 75, 75); SpeechHue = 33; EmoteHue = 33; Backpack bp = new Backpack(); bp.Movable = false; AddItem(bp); AddItem(new RobeACapuche(1109)); Lantern l = new Lantern(); l.Hue = 1109; AddItem(l); l.Ignite(); Boots b = new Boots(); b.Hue = 1109; AddItem(b); }
public DemonScholar() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a demonic scholar"; Body = 400; BaseSoundID = 412; Hue = 1175; SetStr( 416, 505 ); SetDex( 146, 165 ); SetInt( 566, 655 ); SetHits( 250, 303 ); SetDamage( 11, 13 ); SetSkill( SkillName.EvalInt, 90.1, 100.0 ); SetSkill( SkillName.Magery, 90.1, 100.0 ); SetSkill( SkillName.MagicResist, 150.5, 200.0 ); SetSkill( SkillName.Tactics, 50.1, 70.0 ); SetSkill( SkillName.Wrestling, 60.1, 80.0 ); Fame = 18000; Karma = -18000; VirtualArmor = 50; Lantern hands = new Lantern(); hands.Name = "latern of souls"; hands.Hue = 1258; hands.Movable = false; AddItem( hands ); Spellbook hands2 = new Spellbook(); hands2.Name = "ancient spellbook"; hands2.Hue = 1158; hands2.Movable = false; hands2.Content = ulong.MaxValue; AddItem( hands2 ); HoodedShroudOfShadows chest = new HoodedShroudOfShadows(); chest.Name = "hooded shroud"; chest.Hue = 1175; chest.Movable = false; AddItem( chest ); Sandals feet = new Sandals(); feet.Name = "sandals"; feet.Hue = 1258; feet.Movable = false; AddItem( feet ); PackReg( 30 ); if ( Utility.Random( 2500 ) == 0 ) PackItem( new DemonSandals() ); if ( Utility.Random( 2500 ) == 0 ) PackItem( new DemonDoublet() ); if ( Utility.Random( 2500 ) == 0 ) PackItem( new DemonWizardsHat() ); if ( Utility.Random( 2500 ) == 0 ) PackItem( new DemonHalfApron() ); if ( Utility.Random( 2500 ) == 0 ) PackItem( new DemonSkirt() ); }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); /*int version = */reader.ReadInt(); m_Lantern = (Lantern)reader.ReadItem(); }
public SchmendrickApprenticeCorpse() : base(GetOwner(), GetHair(), GetFacialHair(), GetEquipment()) { Direction = Direction.West; foreach ( Item item in EquipItems ) DropItem( item ); m_Lantern = new Lantern(); m_Lantern.Movable = false; m_Lantern.Protected = true; m_Lantern.Ignite(); }
public override void InitOutfit() { Lantern lantern = new Lantern(); lantern.Ignite(); AddItem( lantern ); AddItem( new Shoes( Utility.RandomNeutralHue() ) ); AddItem( new Bonnet( Utility.RandomPinkHue() ) ); AddItem( new PlainDress( Utility.RandomPinkHue() ) ); }
public override void Serialize( GenericWriter writer ) { if ( m_Lantern != null && m_Lantern.Deleted ) m_Lantern = null; base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write( m_Lantern ); }
public HeadlessHorseman() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "The Headless Horseman"; Body = 185; BaseSoundID = 0x47F; Hue = 0x4001; SetStr( 430, 500 ); SetDex( 90, 120 ); SetInt( 700, 800 ); SetHits( 5000, 10000 ); SetMana( 5000 ); SetDamage( 20, 35 ); SetDamageType( ResistanceType.Physical, 75 ); SetDamageType( ResistanceType.Fire, 25 ); SetResistance( ResistanceType.Physical, 40, 60 ); SetResistance( ResistanceType.Fire, 60, 80 ); SetResistance( ResistanceType.Cold, 40, 60 ); SetResistance( ResistanceType.Poison, 40, 60 ); SetResistance( ResistanceType.Energy, 40, 65 ); SetSkill( SkillName.Anatomy, 120.0 ); SetSkill( SkillName.EvalInt, 100.0 ); SetSkill( SkillName.Magery, 100.0 ); SetSkill( SkillName.Meditation, 120.0 ); SetSkill( SkillName.MagicResist, 100.0 ); SetSkill( SkillName.Tactics, 120.0 ); SetSkill( SkillName.Swords, 120.0 ); Fame = 30000; Karma = -30000; VirtualArmor = 60; PlateChest chest = new PlateChest(); chest.Hue = 1345; chest.Movable = false; AddItem( chest ); PlateArms arms = new PlateArms(); arms.Hue = 1345; arms.Movable = false; AddItem( arms ); PlateGloves gloves = new PlateGloves(); gloves.Hue = 1345; gloves.Movable = false; AddItem( gloves ); PlateGorget gorget = new PlateGorget(); gorget.Hue = 1345; gorget.Movable = false; AddItem( gorget ); PlateLegs legs = new PlateLegs(); legs.Hue = 1345; legs.Movable = false; AddItem( legs ); Cloak cloak = new Cloak(); cloak.Hue = 1175; cloak.Movable = false; AddItem( cloak ); Longsword weapon = new Longsword(); weapon.Hue = 1175; weapon.Movable = false; AddItem( weapon ); Lantern lantern = new Lantern(); lantern.Movable = false; lantern.Ignite(); AddItem( lantern ); ThighBoots boots = new ThighBoots(); boots.Movable = false; AddItem( boots ); new Nightmare().Rider = this; }
public TheCursed() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 183; Name = NameList.RandomName("male"); Title = "the cursed"; Hue = 2130; SetStr(120, 140); SetDex(86, 105); SetInt(61, 70); SetResistance(ResistanceType.Physical, 40, 60); SetResistance(ResistanceType.Fire, 40, 50); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 55, 65); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.Fencing, 90.0); SetSkill(SkillName.Macing, 90.0); SetSkill(SkillName.Swords, 90.0); SetSkill(SkillName.Wrestling, 100.0); SetSkill(SkillName.Poisoning, 60.0, 82.5); SetSkill(SkillName.MagicResist, 57.5, 80.0); SetSkill(SkillName.Tactics, 60.0, 82.5); SetSkill(SkillName.Anatomy, 60.2, 100.0); SetSkill(SkillName.Parry, 57.5, 80.0); SetSkill(SkillName.Healing, 90.0); Fame = NotorietyHandlers.GetNotorietyByLevel( 2 ); Karma = NotorietyHandlers.GetNotorietyByLevel( -2 ); VirtualArmor = 70; Item wep = CursedCaveUtility.MutateItem(Loot.RandomWeapon(), 10); AddItem(wep); AddItem(CursedCaveUtility.MutateItem(new BoneLegs(), 10)); AddItem(CursedCaveUtility.MutateItem(new BoneArms(), 10)); AddItem(CursedCaveUtility.MutateItem(new BoneGloves(), 10)); AddItem(CursedCaveUtility.MutateItem(new BoneChest(), 10)); AddItem(CursedCaveUtility.MutateItem(new BoneHelm(), 10)); if (0.10 > Utility.RandomDouble()) AddItem(CursedCaveUtility.MutateItem(Loot.RandomJewelry(), 10)); if (this.Weapon != null && ((BaseWeapon)this.Weapon).Layer == Layer.OneHanded) { if (Utility.RandomBool()) { BaseEquipableLight lightItem; switch (Utility.Random(3)) { default: lightItem = new Torch(); break; case 1: lightItem = new Lantern(); break; case 2: lightItem = new Candle(); break; } lightItem.Ignite(); AddItem(lightItem); } else AddItem(CursedCaveUtility.MutateItem(Loot.RandomShield(), 10)); } }
public HorrorDaemon() : base(AIType.AI_Stealth, FightMode.Closest, 10, 1, 0.1, 0.2) { Name = "a horror servant"; Body = 400; Hue = 777; Hidden = true; SetStr( 150 ); SetDex( 100 ); SetInt( 1, 2 ); SetHits( 80 ); SetMana( 0 ); SetDamage( 15, 20 ); SetDamageType( ResistanceType.Fire, 100 ); SetResistance( ResistanceType.Physical, 30, 35 ); SetResistance( ResistanceType.Fire, 100 ); SetResistance( ResistanceType.Cold, 30, 35 ); SetResistance( ResistanceType.Poison, 30, 35 ); SetResistance( ResistanceType.Energy, 30, 35 ); SetSkill( SkillName.MagicResist, 100.0 ); SetSkill( SkillName.Wrestling, 100.0 ); SetSkill( SkillName.Hiding, 100.0 ); Fame = 3500; Karma = -3500; VirtualArmor = 6; Lantern lantern = new Lantern(); lantern.Name = "Fire bomb"; lantern.Hue = 1281; lantern.Movable = false; AddItem( lantern ); BoneGloves gloves = new BoneGloves(); gloves.Movable = false; gloves.Hue = 32500; AddItem( gloves ); BoneLegs legs = new BoneLegs(); legs.Movable = false; legs.Hue = 32500; AddItem( legs ); BoneChest chest = new BoneChest(); chest.Movable = false; chest.Hue = 32500; AddItem( chest ); BoneHelm helm = new BoneHelm(); helm.Movable = false; helm.Hue = 32500; AddItem( helm ); PackItem( new Bloodmoss( Utility.RandomMinMax( 7, 10 ) ) ); PackItem( new MandrakeRoot( Utility.RandomMinMax( 7, 10 ) ) ); PackItem( new Head() ); PackItem( new ExplosionScroll() ); }
public OverlandTreasureHunter() { SpeechHue = Utility.RandomDyedHue(); Title = "the treasure hunter"; SetStr( 96, 115 ); SetDex( 86, 105 ); SetInt( 51, 65 ); SetDamage( 23, 27 ); SetSkill( SkillName.Anatomy, 60.0, 82.5 ); SetSkill( SkillName.Wrestling, 88.5, 100.0 ); SetSkill( SkillName.MagicResist, 88.5, 100.0 ); SetSkill( SkillName.Tactics, 60.0, 82.5 ); Fame = 2500; Karma = -2500; // Configure our treasuremap TreasureMap map = new TreasureMap( 5, Map.Felucca ); map.LootType = LootType.Newbied; map.Themed = true; map.Theme = TreasureTheme.RandomOverlandTheme(); map.Decoder = this; PackItem( map ); // configure our distination (to the chest) Destination = new Point3D(map.ChestLocation,0).ToString(); Shovel shovel = new Shovel( ); shovel.LootType = LootType.Newbied; PackItem( shovel ); Runebook book = new Runebook( ); book.LootType = LootType.Newbied; book.Name = "Fromm's treasure hunting guide"; AddItem( book ); Item light = null; if (Utility.RandomBool()) light = new Lantern(); else light = new Torch(); PackItem( light ); // select a gem for payment m_GemIndex = Utility.Random(TreasureMapChest.m_GemTypes.Length); m_GemsRequired = 50 * (2 + Utility.Random( 9 )); // 100-500 PackItem( new Bandage( Utility.RandomMinMax( 1, 15 ) ) ); }