Esempio n. 1
0
        public MortysTheMaster()
            : base(AIType.AI_None, FightMode.None, 10, 1, 0.2, 0.4)
        {
            Name = "Mortys";
            Title = "Le Maitre";
            Direction = Direction.South;

            Body = 400;
            Hue = 33797;
            Blessed = true;

            InitStats(75, 75, 75);

            SpeechHue = 33;
            EmoteHue = 33;

            Backpack bp = new Backpack();
            bp.Movable = false;
            AddItem(bp);
            AddItem(new RobeACapuche(1109));
            Lantern l = new Lantern();
            l.Hue = 1109;
            AddItem(l);
            l.Ignite();
            Boots b = new Boots();
            b.Hue = 1109;
            AddItem(b);
        }
        public SchmendrickApprenticeCorpse()
            : base(GetOwner(), GetHair(), GetFacialHair(), GetEquipment())
        {
            Direction = Direction.West;

            foreach ( Item item in EquipItems )
                DropItem( item );

            m_Lantern = new Lantern();
            m_Lantern.Movable = false;
            m_Lantern.Protected = true;
            m_Lantern.Ignite();
        }
Esempio n. 3
0
		public override void InitOutfit()
		{
			Lantern lantern = new Lantern();
			lantern.Ignite();

			AddItem( lantern );
			AddItem( new Shoes( Utility.RandomNeutralHue() ) );
			AddItem( new Bonnet( Utility.RandomPinkHue() ) );
			AddItem( new PlainDress( Utility.RandomPinkHue() ) );
		}
		public HeadlessHorseman() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "The Headless Horseman";
			Body = 185;
			BaseSoundID = 0x47F;
			Hue = 0x4001;
			
			SetStr( 430, 500 );
			SetDex( 90, 120 );
			SetInt( 700, 800 );

			SetHits( 5000, 10000 );
			SetMana( 5000 );

			SetDamage( 20, 35 );

			SetDamageType( ResistanceType.Physical, 75 );
			SetDamageType( ResistanceType.Fire, 25 );

			SetResistance( ResistanceType.Physical, 40, 60 );
			SetResistance( ResistanceType.Fire, 60, 80 );
			SetResistance( ResistanceType.Cold, 40, 60 );
			SetResistance( ResistanceType.Poison, 40, 60 );
			SetResistance( ResistanceType.Energy, 40, 65 );

			SetSkill( SkillName.Anatomy, 120.0 );
			SetSkill( SkillName.EvalInt, 100.0 );
			SetSkill( SkillName.Magery, 100.0 );
			SetSkill( SkillName.Meditation, 120.0 );
			SetSkill( SkillName.MagicResist, 100.0 );
			SetSkill( SkillName.Tactics, 120.0 );
			SetSkill( SkillName.Swords, 120.0 );

			Fame = 30000;
			Karma = -30000;
            
			VirtualArmor = 60;

			PlateChest chest = new PlateChest();
			chest.Hue = 1345;
			chest.Movable = false;
			AddItem( chest );
			
			PlateArms arms = new PlateArms();
			arms.Hue = 1345;
			arms.Movable = false;
			AddItem( arms );
			
			PlateGloves gloves = new PlateGloves();
			gloves.Hue = 1345;
			gloves.Movable = false;
			AddItem( gloves );
			
			PlateGorget gorget = new PlateGorget();
			gorget.Hue = 1345;
			gorget.Movable = false;
			AddItem( gorget );
			
			PlateLegs legs = new PlateLegs();
			legs.Hue = 1345;
			legs.Movable = false;
			AddItem( legs );

			Cloak cloak = new Cloak();
			cloak.Hue = 1175;
			cloak.Movable = false;
			AddItem( cloak );
			
			Longsword weapon = new Longsword();
            weapon.Hue = 1175;
			weapon.Movable = false;
			AddItem( weapon );
			
			Lantern lantern = new Lantern();
			lantern.Movable = false;
			lantern.Ignite();
			AddItem( lantern );			
			
			ThighBoots boots = new ThighBoots();
			boots.Movable = false;
			AddItem( boots );
			

			new Nightmare().Rider = this;
		}