public static void Configure() { EventSink.WorldSave += OnSave; EventSink.WorldLoad += OnLoad; SeaMarketRegion.RestrictBoats = DefaultRestrictBoats; m_Instance = new HighSeasPersistance(); CommandSystem.Register("RestrictBoats", AccessLevel.GameMaster, new CommandEventHandler(SeaMarketRegion.SetRestriction_OnCommand)); }
public static void Configure() { if (Core.HS) { EventSink.WorldSave += OnSave; EventSink.WorldLoad += OnLoad; SeaMarketRegion.RestrictBoats = DefaultRestrictBoats; m_Instance = new HighSeasPersistance(); } }