Example #1
0
        public static void Configure()
        {
            EventSink.WorldSave += OnSave;
            EventSink.WorldLoad += OnLoad;

            SeaMarketRegion.RestrictBoats = DefaultRestrictBoats;

            m_Instance = new HighSeasPersistance();

            CommandSystem.Register("RestrictBoats", AccessLevel.GameMaster, new CommandEventHandler(SeaMarketRegion.SetRestriction_OnCommand));
        }
Example #2
0
        public static void Configure()
        {
            if (Core.HS)
            {
                EventSink.WorldSave += OnSave;
                EventSink.WorldLoad += OnLoad;

                SeaMarketRegion.RestrictBoats = DefaultRestrictBoats;

                m_Instance = new HighSeasPersistance();
            }
        }
        public static void Configure()
        {
            if (Core.HS)
            {
                EventSink.WorldSave += OnSave;
                EventSink.WorldLoad += OnLoad;

                SeaMarketRegion.RestrictBoats = DefaultRestrictBoats;

                m_Instance = new HighSeasPersistance();
            }
        }