示例#1
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 private static extern void ICall_Camera_SetRenderNormal(Camera pMonoObj, bool bRenderNormal);
示例#2
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 private static extern void ICall_Camera_SetCustomise(Camera self, bool customise);
示例#3
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 private static extern void ICall_Camera_SetRenderDepth(Camera self, bool bRenderDepth);
示例#4
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 private static extern void ICall_GraphicSystem_RenderCamera(Camera render);
示例#5
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 private static extern void ICall_Camera_SetCullMask(Camera self,UInt32 mask);
示例#6
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 private static extern void ICall_Camera_SetupPerspectiveFovRH(Camera self, float fov, float aspect, float zNear, float zFar);
示例#7
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 private static extern void ICall_Camera_SetUseBeforeDrawEvent(Camera self, bool enable);
示例#8
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 private static extern bool ICall_Camera_GetRenderDepth(Camera self);
示例#9
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 private static extern bool ICall_Camera_GetRenderNormal(Camera self);
示例#10
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 private static extern float ICall_Camera_GetNear(Camera self);
示例#11
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 private static extern void ICall_Camera_GetProjTransForm(Camera self, out Matrix44 proj);
示例#12
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 private static extern UInt32 ICall_Camera_GetCullMask(Camera self);
示例#13
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 private static extern float ICall_Camera_GetAspect(Camera self);
示例#14
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 private static extern void ICall_Camera_Bind(Camera self);
示例#15
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 private static extern void ICall_Camera_SetRenderShadowMap(Camera self, bool enable);
示例#16
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 private static extern void ICall_Camera_GetViewTransForm(Camera self, out Matrix44 view);
示例#17
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 private static extern void ICall_Camera_SetRenderToTexture(Camera self, RenderToTexture renderToTexture);
示例#18
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 private static extern bool ICall_Camera_IsCustomise(Camera self);
示例#19
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 private static extern void ICall_Camera_SetupPerspectiveFovRHEx(Camera self, float fov, float aspect, float zNear, float zFar, ref Vector4 clipPlane_, bool reflection);
示例#20
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 private static extern void ICall_Camera_Release(Camera self);
示例#21
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 private static extern void ICall_Camera_SetViewTransForm(Camera self, ref Matrix44 proj);
示例#22
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 /// <summary>
 /// 以相机作为参数,渲染场景
 /// </summary>
 /// <param name="cam">摄像机</param>
 public static void RenderCamera(Camera cam)
 {
     ICall_GraphicSystem_RenderCamera(cam);
 }