Пример #1
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 private static extern void ICall_Camera_SetRenderNormal(Camera pMonoObj, bool bRenderNormal);
Пример #2
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 private static extern void ICall_Camera_SetCustomise(Camera self, bool customise);
Пример #3
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 private static extern void ICall_Camera_SetRenderDepth(Camera self, bool bRenderDepth);
Пример #4
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 private static extern void ICall_GraphicSystem_RenderCamera(Camera render);
Пример #5
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 private static extern void ICall_Camera_SetCullMask(Camera self,UInt32 mask);
Пример #6
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 private static extern void ICall_Camera_SetupPerspectiveFovRH(Camera self, float fov, float aspect, float zNear, float zFar);
Пример #7
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 private static extern void ICall_Camera_SetUseBeforeDrawEvent(Camera self, bool enable);
Пример #8
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 private static extern bool ICall_Camera_GetRenderDepth(Camera self);
Пример #9
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 private static extern bool ICall_Camera_GetRenderNormal(Camera self);
Пример #10
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 private static extern float ICall_Camera_GetNear(Camera self);
Пример #11
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 private static extern void ICall_Camera_GetProjTransForm(Camera self, out Matrix44 proj);
Пример #12
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 private static extern UInt32 ICall_Camera_GetCullMask(Camera self);
Пример #13
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 private static extern float ICall_Camera_GetAspect(Camera self);
Пример #14
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 private static extern void ICall_Camera_Bind(Camera self);
Пример #15
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 private static extern void ICall_Camera_SetRenderShadowMap(Camera self, bool enable);
Пример #16
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 private static extern void ICall_Camera_GetViewTransForm(Camera self, out Matrix44 view);
Пример #17
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 private static extern void ICall_Camera_SetRenderToTexture(Camera self, RenderToTexture renderToTexture);
Пример #18
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 private static extern bool ICall_Camera_IsCustomise(Camera self);
Пример #19
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 private static extern void ICall_Camera_SetupPerspectiveFovRHEx(Camera self, float fov, float aspect, float zNear, float zFar, ref Vector4 clipPlane_, bool reflection);
Пример #20
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 private static extern void ICall_Camera_Release(Camera self);
Пример #21
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 private static extern void ICall_Camera_SetViewTransForm(Camera self, ref Matrix44 proj);
Пример #22
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 /// <summary>
 /// 以相机作为参数,渲染场景
 /// </summary>
 /// <param name="cam">摄像机</param>
 public static void RenderCamera(Camera cam)
 {
     ICall_GraphicSystem_RenderCamera(cam);
 }