示例#1
0
        public override void Process(PowerGame powerGame)
        {
            if (powerGame.Entities.ContainsKey(Id))
            {
                throw new NotImplementedException("entity is already contained");
            }

            powerGame.Entities.Add(Id, PowerEntity);
        }
示例#2
0
 public override void Process(PowerGame powerGame)
 {
     throw new NotImplementedException();
 }
示例#3
0
 public abstract void Process(PowerGame powerGame);
示例#4
0
 public override void Process(PowerGame powerGame)
 {
     powerGame.Entities[Id].Change(Tag, Value);
 }
示例#5
0
 public override void Process(PowerGame powerGame)
 {
     powerGame.Entities[Id].Change("CARD_ID", CardId);
 }