public override void Process(PowerGame powerGame) { if (powerGame.Entities.ContainsKey(Id)) { throw new NotImplementedException("entity is already contained"); } powerGame.Entities.Add(Id, PowerEntity); }
public override void Process(PowerGame powerGame) { throw new NotImplementedException(); }
public abstract void Process(PowerGame powerGame);
public override void Process(PowerGame powerGame) { powerGame.Entities[Id].Change(Tag, Value); }
public override void Process(PowerGame powerGame) { powerGame.Entities[Id].Change("CARD_ID", CardId); }