public override void Process(PowerGame powerGame)
        {
            if (powerGame.Entities.ContainsKey(Id))
            {
                throw new NotImplementedException("entity is already contained");
            }

            powerGame.Entities.Add(Id, PowerEntity);
        }
 public override void Process(PowerGame powerGame)
 {
     throw new NotImplementedException();
 }
 public abstract void Process(PowerGame powerGame);
 public override void Process(PowerGame powerGame)
 {
     powerGame.Entities[Id].Change(Tag, Value);
 }
Exemple #5
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 public override void Process(PowerGame powerGame)
 {
     powerGame.Entities[Id].Change("CARD_ID", CardId);
 }