protected override List <TriangleDataModel> GetUnfilteredTriangles() { if (_useCurrentCellTris) { return(MapUtilities.GetTriangles( CellUtilities.GetTriangleAddressesInMarioCell(false, TriangleClassification.Ceiling))); } return(_tris); }
protected override List <TriangleDataModel> GetUnfilteredTriangles() { return(MapUtilities.GetTriangles(_triAddressList)); }
protected override List <TriangleDataModel> GetUnfilteredTriangles() { uint triAddress = Config.Stream.GetUInt32(MarioConfig.StructAddress + MarioConfig.FloorTriangleOffset); return(MapUtilities.GetTriangles(triAddress)); }
protected override List <TriangleDataModel> GetUnfilteredTriangles() { return(MapUtilities.GetTriangles(_levelTriAddressList.Concat(_objTriAddressList).ToList())); }