public override void DrawOn2DControlOrthographicView() { (double x, double y, double z, double angle) = GetPositionAngle().GetValues(); (float xPosPixels, float yPosPixels) = MapUtilities.ConvertCoordsForControlOrthographicView((float)x, (float)y, (float)z); float angleDegrees = Rotates ? MapUtilities.ConvertAngleForControl(angle) : 0; SizeF size = MapUtilities.ScaleImageSizeForControl(Image.Size, Size); MapUtilities.DrawTexture(TextureId, new PointF(xPosPixels, yPosPixels), size, angleDegrees, Opacity); }
public override void DrawOn2DControlTopDownView() { List <(PointF loc, SizeF size)> dimensions = GetDimensions(); float angle = InternalRotates ? MapUtilities.ConvertAngleForControl(0) : 0; foreach ((PointF loc, SizeF size) in dimensions) { MapUtilities.DrawTexture(TextureId, loc, size, angle, Opacity); } }
public override void DrawOn2DControlOrthographicView() { List <(PointF loc, SizeF size)> dimensions = GetDimensions(); if (InternalRotates) { return; } foreach ((PointF loc, SizeF size) in dimensions) { MapUtilities.DrawTexture(TextureId, loc, size, 0, Opacity); } }
public override void DrawOn2DControlOrthographicView(MapObjectHoverData hoverData) { (double x, double y, double z, double angle) = GetPositionAngle().GetValues(); (float xPosPixels, float yPosPixels) = MapUtilities.ConvertCoordsForControlOrthographicView((float)x, (float)y, (float)z, UseRelativeCoordinates); float angleDegrees = Rotates ? MapUtilities.ConvertAngleForControl(angle) : 0; SizeF size = MapUtilities.ScaleImageSizeForControl(Image.Size, GetSize(), Scales); double opacity = Opacity; if (this == hoverData?.MapObject) { opacity = MapUtilities.GetHoverOpacity(); } MapUtilities.DrawTexture(TextureId, new PointF(xPosPixels, yPosPixels), size, angleDegrees, opacity); }
public override void DrawOn2DControlOrthographicView() { List <(float x, float y, float z, float angle, int tex)> data = GetData(); data.Reverse(); foreach (var dataPoint in data) { (float x, float y, float z, float angle, int tex) = dataPoint; (float x, float z)positionOnControl = MapUtilities.ConvertCoordsForControlOrthographicView(x, y, z); float angleDegrees = Rotates ? MapUtilities.ConvertAngleForControl(angle) : 0; SizeF size = MapUtilities.ScaleImageSizeForControl(Config.ObjectAssociations.BlueMarioMapImage.Size, Size); PointF point = new PointF(positionOnControl.x, positionOnControl.z); MapUtilities.DrawTexture(tex, point, size, angleDegrees, Opacity); } }
public override void DrawOn2DControlTopDownView(MapObjectHoverData hoverData) { base.DrawOn2DControlTopDownView(hoverData); if (_customImage != null) { (float x, float y, float z) = ((float, float, float))PositionAngle.GetMidPoint(_posAngle1, _posAngle2); (float controlX, float controlZ) = MapUtilities.ConvertCoordsForControlTopDownView(x, z, UseRelativeCoordinates); PointF point = new PointF(controlX, controlZ); SizeF size = MapUtilities.ScaleImageSizeForControl(_customImage.Size, _iconSize, Scales); double opacity = Opacity; if (this == hoverData?.MapObject) { opacity = MapUtilities.GetHoverOpacity(); } MapUtilities.DrawTexture(_customImageTex.Value, point, size, 0, opacity); } }
public override void DrawOn2DControlOrthographicView(MapObjectHoverData hoverData) { List <(float x, float y, float z, float angle, bool rotates, Image image, int tex, uint objAddress)> data = GetData(); data.Reverse(); foreach (var dataPoint in data) { (float x, float y, float z, float angle, bool rotates, Image image, int tex, uint objAddress) = dataPoint; (float x, float z)positionOnControl = MapUtilities.ConvertCoordsForControlOrthographicView(x, y, z, UseRelativeCoordinates); float angleDegrees = (CustomRotates ?? rotates) ? MapUtilities.ConvertAngleForControl(angle) : 0; SizeF size = MapUtilities.ScaleImageSizeForControl(image.Size, Size, Scales); PointF point = new PointF(positionOnControl.x, positionOnControl.z); double opacity = Opacity; if (this == hoverData?.MapObject && dataPoint.objAddress == hoverData?.ObjAddress) { opacity = MapUtilities.GetHoverOpacity(); } MapUtilities.DrawTexture(tex, point, size, angleDegrees, opacity); } }
public override void DrawOn2DControlOrthographicView(MapObjectHoverData hoverData) { List <(float x, float y, float z, float angle, int tex)> data = GetData(); for (int i = data.Count - 1; i >= 0; i--) { var dataPoint = data[i]; (float x, float y, float z, float angle, int tex) = dataPoint; (float x, float z)positionOnControl = MapUtilities.ConvertCoordsForControlOrthographicView(x, y, z, UseRelativeCoordinates); float angleDegrees = Rotates ? MapUtilities.ConvertAngleForControl(angle) : 0; SizeF size = MapUtilities.ScaleImageSizeForControl(Config.ObjectAssociations.BlueMarioMapImage.Size, Size, Scales); PointF point = new PointF(positionOnControl.x, positionOnControl.z); double opacity = Opacity; if (this == hoverData?.MapObject && i == hoverData?.Index) { opacity = MapUtilities.GetHoverOpacity(); } MapUtilities.DrawTexture(tex, point, size, angleDegrees, opacity); } }
public override void DrawOn2DControlOrthographicView(MapObjectHoverData hoverData) { base.DrawOn2DControlOrthographicView(hoverData); if (_customImage != null) { List <(float x, float y, float z)> positions = GetGridlineIntersectionPositionsOrthographicView(); for (int i = 0; i < positions.Count; i++) { (float x, float y, float z) = positions[i]; (float controlX, float controlZ) = MapUtilities.ConvertCoordsForControlOrthographicView(x, y, z, UseRelativeCoordinates); SizeF size = MapUtilities.ScaleImageSizeForControl(_customImage.Size, _imageSize, Scales); double opacity = Opacity; if (this == hoverData?.MapObject && i == hoverData?.Index) { opacity = MapUtilities.GetHoverOpacity(); } MapUtilities.DrawTexture(_customImageTex.Value, new PointF(controlX, controlZ), size, 0, opacity); } } }
public override void DrawOn2DControlOrthographicView(MapObjectHoverData hoverData) { List <(float x, float y, float z)> data = GetData(); for (int i = 0; i < data.Count; i++) { var dataPoint = data[i]; (float x, float y, float z) = dataPoint; (float x, float z)positionOnControl = MapUtilities.ConvertCoordsForControlOrthographicView(x, y, z, UseRelativeCoordinates); SizeF size = MapUtilities.ScaleImageSizeForControl(Config.ObjectAssociations.BlueMarioMapImage.Size, Size, Scales); PointF point = new PointF(positionOnControl.x, positionOnControl.z); double opacity = Opacity; if (this == hoverData?.MapObject && i == hoverData?.Index) { opacity = MapUtilities.GetHoverOpacity(); } MapUtilities.DrawTexture(_customImageTex ?? _tex, point, size, 0, opacity); } if (LineWidth != 0) { GL.BindTexture(TextureTarget.Texture2D, -1); GL.MatrixMode(MatrixMode.Modelview); GL.LoadIdentity(); GL.Color4(LineColor.R, LineColor.G, LineColor.B, OpacityByte); GL.LineWidth(LineWidth); GL.Begin(PrimitiveType.Lines); for (int i = 0; i < data.Count - 1; i++) { (float x1, float y1, float z1) = data[i]; (float x2, float y2, float z2) = data[i + 1]; (float x, float z)vertex1ForControl = MapUtilities.ConvertCoordsForControlOrthographicView(x1, y1, z1, UseRelativeCoordinates); (float x, float z)vertex2ForControl = MapUtilities.ConvertCoordsForControlOrthographicView(x2, y2, z2, UseRelativeCoordinates); GL.Vertex2(vertex1ForControl.x, vertex1ForControl.z); GL.Vertex2(vertex2ForControl.x, vertex2ForControl.z); } GL.End(); GL.Color4(1, 1, 1, 1.0f); } }
public override void DrawOn2DControlOrthographicView() { List <(float x, float y, float z, float angle, int tex, bool show)> data = GetData(); foreach (var dataPoint in data) { (float x, float y, float z, float angle, int tex, bool show) = dataPoint; if (!show) { continue; } (float x, float z)positionOnControl = MapUtilities.ConvertCoordsForControlOrthographicView(x, y, z); float angleDegrees = Rotates ? MapUtilities.ConvertAngleForControl(angle) : 0; SizeF size = MapUtilities.ScaleImageSizeForControl(Config.ObjectAssociations.BlueMarioMapImage.Size, Size); PointF point = new PointF(positionOnControl.x, positionOnControl.z); MapUtilities.DrawTexture(tex, point, size, angleDegrees, Opacity); } if (OutlineWidth != 0) { GL.BindTexture(TextureTarget.Texture2D, -1); GL.MatrixMode(MatrixMode.Modelview); GL.LoadIdentity(); GL.Color4(OutlineColor.R, OutlineColor.G, OutlineColor.B, OpacityByte); GL.LineWidth(OutlineWidth); GL.Begin(PrimitiveType.Lines); for (int i = 0; i < data.Count - 1; i++) { (float x1, float y1, float z1, float angle1, int tex1, bool show1) = data[i]; (float x2, float y2, float z2, float angle2, int tex2, bool show2) = data[i + 1]; (float x, float z)vertex1ForControl = MapUtilities.ConvertCoordsForControlOrthographicView(x1, y1, z1); (float x, float z)vertex2ForControl = MapUtilities.ConvertCoordsForControlOrthographicView(x2, y2, z2); GL.Vertex2(vertex1ForControl.x, vertex1ForControl.z); GL.Vertex2(vertex2ForControl.x, vertex2ForControl.z); } GL.End(); GL.Color4(1, 1, 1, 1.0f); } }
public override void DrawOn2DControlTopDownView(MapObjectHoverData hoverData) { float marioHeight = Config.Stream.GetFloat(MarioConfig.StructAddress + MarioConfig.YOffset); float?height = _relativeHeight.HasValue ? marioHeight - _relativeHeight.Value : _absoluteHeight; List <TriangleMapData> wallDataList = GetFilteredTriangles() .ConvertAll(tri => MapUtilities.Get2DWallDataFromTri(tri, height)) .FindAll(wallDataNullable => wallDataNullable != null); foreach (TriangleMapData wallData in wallDataList) { float angle = (float)MoreMath.AngleTo_Radians(wallData.X1, wallData.Z1, wallData.X2, wallData.Z2); float projectionDist = Size / (float)Math.Abs(wallData.Tri.XProjection ? Math.Cos(angle) : Math.Sin(angle)); List <List <(float x, float z)> > quads = new List <List <(float x, float z)> >(); void addQuad(float xAdd, float zAdd) { quads.Add(new List <(float x, float z)>() { (wallData.X1, wallData.Z1), (wallData.X1 + xAdd, wallData.Z1 + zAdd), (wallData.X2 + xAdd, wallData.Z2 + zAdd), (wallData.X2, wallData.Z2), }); }; if (wallData.Tri.XProjection) { addQuad(projectionDist, 0); addQuad(-1 * projectionDist, 0); } else { addQuad(0, projectionDist); addQuad(0, -1 * projectionDist); } List <List <(float x, float z)> > quadsForControl = quads.ConvertAll(quad => quad.ConvertAll( vertex => MapUtilities.ConvertCoordsForControlTopDownView(vertex.x, vertex.z, UseRelativeCoordinates))); GL.BindTexture(TextureTarget.Texture2D, -1); GL.MatrixMode(MatrixMode.Modelview); GL.LoadIdentity(); // Draw quad byte opacityByte = OpacityByte; if (this == hoverData?.MapObject && hoverData?.Tri == wallData.Tri && !hoverData.Index.HasValue) { opacityByte = MapUtilities.GetHoverOpacityByte(); } GL.Color4(Color.R, Color.G, Color.B, opacityByte); GL.Begin(PrimitiveType.Quads); foreach (List <(float x, float z)> quad in quadsForControl) { foreach ((float x, float z) in quad) { GL.Vertex2(x, z); } } GL.End(); if (_showArrows) { double totalDistance = MoreMath.GetDistanceBetween( wallData.X1, wallData.Z1, wallData.X2, wallData.Z2); List <double> markDistances = new List <double>(); if (totalDistance < 100) { markDistances.Add(totalDistance / 2); } else { int cardinalAngle = wallData.Tri.XProjection ? 16384 : 0; double angleDiffCoefficient = 1 / Math.Abs(Math.Cos(MoreMath.AngleUnitsToRadians(wallData.Tri.GetPushAngle() - cardinalAngle))); double firstDistance = 25 * angleDiffCoefficient; double lastDistance = totalDistance - 25 * angleDiffCoefficient; double distanceDiff = lastDistance - firstDistance; int numMarks = (int)Math.Truncate(distanceDiff / 50 + 0.25) + 1; int numBetweens = numMarks - 1; double betweenDistance = distanceDiff / numBetweens; for (int i = 0; i < numMarks; i++) { markDistances.Add(firstDistance + i * betweenDistance); } } List <(float x, float z)> markPoints = new List <(float x, float z)>(); foreach (double dist in markDistances) { double portion = dist / totalDistance; (double x, double z)pointOnMidpoint = (wallData.X1 + portion * (wallData.X2 - wallData.X1), wallData.Z1 + portion * (wallData.Z2 - wallData.Z1)); (double x, double z)pointOnSide1 = wallData.Tri.XProjection ? (pointOnMidpoint.x - projectionDist / 2, pointOnMidpoint.z) : (pointOnMidpoint.x, pointOnMidpoint.z - projectionDist / 2); (double x, double z)pointOnSide2 = wallData.Tri.XProjection ? (pointOnMidpoint.x + projectionDist / 2, pointOnMidpoint.z) : (pointOnMidpoint.x, pointOnMidpoint.z + projectionDist / 2); markPoints.Add(((float x, float z))pointOnSide1); markPoints.Add(((float x, float z))pointOnSide2); } markPoints = markPoints.FindAll(p => MapUtilities.IsInVisibleSpace(p.x, p.z, 200)); double pushAngle = wallData.Tri.GetPushAngle(); double angleUp = pushAngle; double angleDown = pushAngle + 32768; double angleLeft = pushAngle + 16384; double angleRight = pushAngle - 16384; double angleUpLeft = pushAngle + 8192; double angleUpRight = pushAngle - 8192; double angleDownLeft = pushAngle + 24576; double angleDownRight = pushAngle - 24576; double arrowBaseLength = 0.4 * Math.Min(Size, 50); double arrowSideLength = 0.2 * Math.Min(Size, 50); List <List <(float x, float z)> > arrowPoints = markPoints.ConvertAll(midPoint => { (float x, float z)frontPoint = ((float, float))MoreMath.AddVectorToPoint( arrowBaseLength, angleUp, midPoint.x, midPoint.z); (float x, float z)leftOuterPoint = ((float, float))MoreMath.AddVectorToPoint( arrowBaseLength / 2 + arrowSideLength, angleLeft, midPoint.x, midPoint.z); (float x, float z)leftInnerPoint = ((float, float))MoreMath.AddVectorToPoint( arrowBaseLength / 2, angleLeft, midPoint.x, midPoint.z); (float x, float z)rightOuterPoint = ((float, float))MoreMath.AddVectorToPoint( arrowBaseLength / 2 + arrowSideLength, angleRight, midPoint.x, midPoint.z); (float x, float z)rightInnerPoint = ((float, float))MoreMath.AddVectorToPoint( arrowBaseLength / 2, angleRight, midPoint.x, midPoint.z); (float x, float z)backLeftPoint = ((float, float))MoreMath.AddVectorToPoint( arrowBaseLength, angleDown, leftInnerPoint.x, leftInnerPoint.z); (float x, float z)backRightPoint = ((float, float))MoreMath.AddVectorToPoint( arrowBaseLength, angleDown, rightInnerPoint.x, rightInnerPoint.z); return(new List <(float x, float z)>() { frontPoint, leftOuterPoint, leftInnerPoint, backLeftPoint, backRightPoint, rightInnerPoint, rightOuterPoint, }); }); List <List <(float x, float z)> > arrowsForControl = arrowPoints.ConvertAll(arrow => arrow.ConvertAll( vertex => MapUtilities.ConvertCoordsForControlTopDownView(vertex.x, vertex.z, UseRelativeCoordinates))); // Draw arrow Color arrowColor = Color.Darken(0.5); GL.Color4(arrowColor.R, arrowColor.G, arrowColor.B, opacityByte); foreach (List <(float x, float z)> arrow in arrowsForControl) { GL.Begin(PrimitiveType.Polygon); foreach ((float x, float z) in arrow) { GL.Vertex2(x, z); } GL.End(); } } // Draw outline if (LineWidth != 0) { GL.Color4(LineColor.R, LineColor.G, LineColor.B, (byte)255); GL.LineWidth(LineWidth); foreach (List <(float x, float z)> quad in quadsForControl) { GL.Begin(PrimitiveType.LineLoop); foreach ((float x, float z) in quad) { GL.Vertex2(x, z); } GL.End(); } } if (_customImage != null) { for (int i = 0; i < quadsForControl.Count; i++) { var quad = quadsForControl[i]; for (int j = 0; j < quad.Count; j++) { var vertex = quad[j]; PointF point = new PointF(vertex.x, vertex.z); SizeF size = MapUtilities.ScaleImageSizeForControl(_customImage.Size, _iconSize, Scales); double opacity = 1; if (this == hoverData?.MapObject && hoverData?.Tri == wallData.Tri && i == hoverData?.Index && j == hoverData?.Index2) { opacity = MapUtilities.GetHoverOpacity(); } MapUtilities.DrawTexture(_customImageTex.Value, point, size, 0, opacity); } } } GL.Color4(1, 1, 1, 1.0f); } }
public override void DrawOn2DControlTopDownView(MapObjectHoverData hoverData) { List <(float centerX, float centerY, float centerZ, float radius, Color color)> dimensionList = Get2DDimensions(); for (int i = 0; i < dimensionList.Count; i++) { (float centerX, float centerY, float centerZ, float radius, Color color) = dimensionList[i]; (float controlCenterX, float controlCenterZ) = MapUtilities.ConvertCoordsForControlTopDownView(centerX, centerZ, UseRelativeCoordinates); float controlRadius = radius * Config.CurrentMapGraphics.MapViewScaleValue; List <(float pointX, float pointZ)> controlPoints = Enumerable.Range(0, MapConfig.MapCircleNumPoints2D).ToList() .ConvertAll(index => (index / (float)MapConfig.MapCircleNumPoints2D) * 65536) .ConvertAll(angle => ((float, float))MoreMath.AddVectorToPoint(controlRadius, angle, controlCenterX, controlCenterZ)); GL.BindTexture(TextureTarget.Texture2D, -1); GL.MatrixMode(MatrixMode.Modelview); GL.LoadIdentity(); // Draw circle byte opacityByte = OpacityByte; if (this == hoverData?.MapObject && i == hoverData?.Index && hoverData.Index2 == null) { opacityByte = MapUtilities.GetHoverOpacityByte(); } GL.Color4(color.R, color.G, color.B, opacityByte); GL.Begin(PrimitiveType.TriangleFan); GL.Vertex2(controlCenterX, controlCenterZ); foreach ((float x, float z) in controlPoints) { GL.Vertex2(x, z); } GL.Vertex2(controlPoints[0].pointX, controlPoints[0].pointZ); GL.End(); // Draw outline if (LineWidth != 0) { GL.Color4(LineColor.R, LineColor.G, LineColor.B, (byte)255); GL.LineWidth(LineWidth); GL.Begin(PrimitiveType.LineLoop); foreach ((float x, float z) in controlPoints) { GL.Vertex2(x, z); } GL.End(); } if (_customImage != null) { List <(float x, float z)> positions = MapUtilities.GetFloatPositions(10_000); for (int j = 0; j < positions.Count; j++) { (float x, float z) = positions[j]; float dist = (float)MoreMath.GetDistanceBetween(centerX, centerZ, x, z); if (dist >= radius) { continue; } (float controlX, float controlZ) = MapUtilities.ConvertCoordsForControlTopDownView(x, z, UseRelativeCoordinates); SizeF size = MapUtilities.ScaleImageSizeForControl(_customImage.Size, _imageSize, Scales); double opacity = 1; if (this == hoverData?.MapObject && i == hoverData?.Index && j == hoverData?.Index2) { opacity = MapUtilities.GetHoverOpacity(); } MapUtilities.DrawTexture(_customImageTex.Value, new PointF(controlX, controlZ), size, 0, opacity); } } } GL.Color4(1, 1, 1, 1.0f); }