protected override List <TriangleDataModel> GetUnfilteredTriangles()
 {
     if (_useCurrentCellTris)
     {
         return(MapUtilities.GetTriangles(
                    CellUtilities.GetTriangleAddressesInMarioCell(false, TriangleClassification.Ceiling)));
     }
     return(_tris);
 }
Exemple #2
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 protected override List <TriangleDataModel> GetUnfilteredTriangles()
 {
     return(MapUtilities.GetTriangles(_triAddressList));
 }
        protected override List <TriangleDataModel> GetUnfilteredTriangles()
        {
            uint triAddress = Config.Stream.GetUInt32(MarioConfig.StructAddress + MarioConfig.FloorTriangleOffset);

            return(MapUtilities.GetTriangles(triAddress));
        }
 protected override List <TriangleDataModel> GetUnfilteredTriangles()
 {
     return(MapUtilities.GetTriangles(_levelTriAddressList.Concat(_objTriAddressList).ToList()));
 }