public override void Execute(StateManager state)
 {
     state.isPerformingAction = value;
 }
示例#2
0
 public override bool CheckCondition(StateManager state)
 {
     return(state.wantsToInteract);
 }
示例#3
0
 public override void Execute(StateManager state)
 {
     state.wantsToReload = false;
 }
示例#4
0
文件: Condition.cs 项目: arkii1/Heist
 public abstract bool CheckCondition(StateManager state);