public static void CompleteTypeMeta(IntPtr ptr, LuaCSFunction con, Type self) { LuaNativeMethods.lua_pushstring(ptr, ObjectCache.GetAQName(self)); LuaNativeMethods.lua_setfield(ptr, -3, "__fullname"); indexFunction.Push(ptr); LuaNativeMethods.lua_setfield(ptr, -2, "__index"); newIndexFunction.Push(ptr); LuaNativeMethods.lua_setfield(ptr, -2, "__newindex"); if (con == null) { con = NoConstructor; } PushValue(ptr, con); LuaNativeMethods.lua_setfield(ptr, -2, "__call"); LuaNativeMethods.lua_pushcfunction(ptr, TypeToString); LuaNativeMethods.lua_setfield(ptr, -2, "__tostring"); LuaNativeMethods.lua_pushvalue(ptr, -1); LuaNativeMethods.lua_setmetatable(ptr, -3); LuaNativeMethods.lua_setfield(ptr, LuaIndexes.LUARegistryIndex, self.FullName); }
public static void ProtectedCall(IntPtr ptr, LuaCSFunction f) { int err = LuaObject.PushTry(ptr); LuaNativeMethods.lua_pushcfunction(ptr, f); if (LuaNativeMethods.lua_pcall(ptr, 0, 0, err) != 0) { LuaNativeMethods.lua_pop(ptr, 1); } LuaNativeMethods.lua_remove(ptr, err); }
public static void Open(IntPtr ptr) { List <string> typenames = Lua3rdMeta.Instance.TypesWithAttributes; Assembly[] assemblys = AppDomain.CurrentDomain.GetAssemblies(); Assembly assembly = null; foreach (Assembly ass in assemblys) { if (ass.GetName().Name == "Assembly-CSharp") { assembly = ass; break; } } if (assembly != null) { foreach (string typename in typenames) { Type type = assembly.GetType(typename); MethodInfo[] methods = type.GetMethods(BindingFlags.Static | BindingFlags.Public); foreach (MethodInfo method in methods) { LualibRegAttribute attr = System.Attribute.GetCustomAttribute(method, typeof(LualibRegAttribute)) as LualibRegAttribute; if (attr != null) { LuaCSFunction csfunc = Delegate.CreateDelegate(typeof(LuaCSFunction), method) as LuaCSFunction; DLLRegFuncs.Add(attr.LuaName, csfunc); } } } } if (DLLRegFuncs.Count == 0) { return; } LuaNativeMethods.lua_getglobal(ptr, "package"); LuaNativeMethods.lua_getfield(ptr, -1, "preload"); foreach (KeyValuePair <string, LuaCSFunction> pair in DLLRegFuncs) { LuaNativeMethods.lua_pushcfunction(ptr, pair.Value); LuaNativeMethods.lua_setfield(ptr, -2, pair.Key); } LuaNativeMethods.lua_settop(ptr, 0); }
public int PushTry() { if (errorRef == 0) { LuaNativeMethods.lua_pushcfunction(statePointer, LuaState.errorFunc); LuaNativeMethods.lua_pushvalue(statePointer, -1); errorRef = LuaNativeMethods.luaL_ref(statePointer, LuaIndexes.LUARegistryIndex); } else { LuaNativeMethods.lua_getref(statePointer, errorRef); } return(LuaNativeMethods.lua_gettop(statePointer)); }
public static new void Init(IntPtr ptr) { propertyMethods["Table"] = ToTable; propertyMethods["Length"] = Length; LuaNativeMethods.lua_createtable(ptr, 0, 5); LuaObject.PushValue(ptr, LuaIndex); LuaNativeMethods.lua_setfield(ptr, -2, "__index"); LuaObject.PushValue(ptr, LuaNewIndex); LuaNativeMethods.lua_setfield(ptr, -2, "__newindex"); LuaNativeMethods.lua_pushcfunction(ptr, LuaObject.LuaGC); LuaNativeMethods.lua_setfield(ptr, -2, "__gc"); LuaNativeMethods.lua_pushcfunction(ptr, ToString); LuaNativeMethods.lua_setfield(ptr, -2, "__tostring"); LuaNativeMethods.lua_pushcfunction(ptr, Len); LuaNativeMethods.lua_setfield(ptr, -2, "__len"); LuaNativeMethods.lua_setfield(ptr, LuaIndexes.LUARegistryIndex, "LuaArray"); }
private static void CompleteInstanceMeta(IntPtr ptr, Type self) { LuaNativeMethods.lua_pushstring(ptr, "__typename"); LuaNativeMethods.lua_pushstring(ptr, self.Name); LuaNativeMethods.lua_rawset(ptr, -3); // for instance indexFunction.Push(ptr); LuaNativeMethods.lua_setfield(ptr, -2, "__index"); newIndexFunction.Push(ptr); LuaNativeMethods.lua_setfield(ptr, -2, "__newindex"); PushValue(ptr, luaAdd); LuaNativeMethods.lua_setfield(ptr, -2, "__add"); PushValue(ptr, luaSub); LuaNativeMethods.lua_setfield(ptr, -2, "__sub"); PushValue(ptr, luaMul); LuaNativeMethods.lua_setfield(ptr, -2, "__mul"); PushValue(ptr, luaDiv); LuaNativeMethods.lua_setfield(ptr, -2, "__div"); PushValue(ptr, luaUnm); LuaNativeMethods.lua_setfield(ptr, -2, "__unm"); PushValue(ptr, luaEq); LuaNativeMethods.lua_setfield(ptr, -2, "__eq"); PushValue(ptr, luaLe); LuaNativeMethods.lua_setfield(ptr, -2, "__le"); PushValue(ptr, luaLt); LuaNativeMethods.lua_setfield(ptr, -2, "__lt"); PushValue(ptr, luaToString); LuaNativeMethods.lua_setfield(ptr, -2, "__tostring"); LuaNativeMethods.lua_pushcfunction(ptr, LuaGC); LuaNativeMethods.lua_setfield(ptr, -2, "__gc"); if (self.IsValueType && IsImplByLua(self)) { LuaNativeMethods.lua_pushvalue(ptr, -1); LuaNativeMethods.lua_setglobal(ptr, self.FullName + ".Instance"); } LuaNativeMethods.lua_setfield(ptr, LuaIndexes.LUARegistryIndex, ObjectCache.GetAQName(self)); }
public static int Init(IntPtr ptr) { LuaNativeMethods.lua_pushlightuserdata(ptr, ptr); LuaNativeMethods.lua_setglobal(ptr, "__main_state"); LuaNativeMethods.lua_pushcfunction(ptr, Print); LuaNativeMethods.lua_setglobal(ptr, "print"); LuaNativeMethods.lua_pushcfunction(ptr, PrintError); LuaNativeMethods.lua_setglobal(ptr, "printerror"); LuaNativeMethods.lua_pushcfunction(ptr, ProtectedCall); LuaNativeMethods.lua_setglobal(ptr, "pcall"); PushCSFunction(ptr, Import); LuaNativeMethods.lua_setglobal(ptr, "import"); string resumefunc = @" local resume = coroutine.resume local function check(co, ok, err, ...) if not ok then UnityEngine.Debug.LogError(debug.traceback(co,err)) end return ok, err, ... end coroutine.resume=function(co,...) return check(co, resume(co,...)) end "; // overload resume function for report error LuaState.Get(ptr).DoString(resumefunc); // https://github.com/pkulchenko/MobDebug/blob/master/src/mobdebug.lua#L290 // Dump only 3 stacks, or it will return null (I don't know why) string dumpstackfunc = @" local printerror=printerror dumpstack=function() function vars(f) local dump = string.Emptystring.Empty local func = debug.getinfo(f, string.Emptyfstring.Empty).func local i = 1 local locals = {} -- get locals while true do local name, value = debug.getlocal(f, i) if not name then break end if string.sub(name, 1, 1) ~= '(' then dump = dump .. string.Empty string.Empty .. name .. string.Empty=string.Empty .. tostring(value) .. string.Empty\nstring.Empty end i = i + 1 end -- get varargs (these use negative indices) i = 1 while true do local name, value = debug.getlocal(f, -i) -- `not name` should be enough, but LuaJIT 2.0.0 incorrectly reports `(*temporary)` names here if not name or name ~= string.Empty(*vararg)string.Empty then break end dump = dump .. string.Empty string.Empty .. name .. string.Empty=string.Empty .. tostring(value) .. string.Empty\nstring.Empty i = i + 1 end -- get upvalues i = 1 while func do -- check for func as it may be nil for tail calls local name, value = debug.getupvalue(func, i) if not name then break end dump = dump .. string.Empty string.Empty .. name .. string.Empty=string.Empty .. tostring(value) .. string.Empty\nstring.Empty i = i + 1 end return dump end local dump = string.Emptystring.Empty for i = 3, 100 do local source = debug.getinfo(i, string.EmptySstring.Empty) if not source then break end dump = dump .. string.Empty- stackstring.Empty .. tostring(i-2) .. string.Empty\nstring.Empty dump = dump .. vars(i+1) if source.what == 'main' then break end end printerror(dump) end "; LuaState.Get(ptr).DoString(dumpstackfunc); #if UNITY_ANDROID // fix android performance drop with JIT on according to luajit mailist post LuaState.get(ptr).doString("if jit then require('jit.opt').start('sizemcode=256','maxmcode=256') for i=1,1000 do end end"); #endif PushCSFunction(ptr, DoFile); LuaNativeMethods.lua_setglobal(ptr, "dofile"); PushCSFunction(ptr, LoadFile); LuaNativeMethods.lua_setglobal(ptr, "loadfile"); PushCSFunction(ptr, Loader); int loaderFunc = LuaNativeMethods.lua_gettop(ptr); LuaNativeMethods.lua_getglobal(ptr, "package"); #if LUA_5_3 LuaNativeMethods.lua_getfield(ptr, -1, "searchers"); #else LuaNativeMethods.lua_getfield(ptr, -1, "loaders"); #endif int loaderTable = LuaNativeMethods.lua_gettop(ptr); // Shift table elements right for (int e = LuaNativeMethods.lua_rawlen(ptr, loaderTable) + 1; e > 2; e--) { LuaNativeMethods.lua_rawgeti(ptr, loaderTable, e - 1); LuaNativeMethods.lua_rawseti(ptr, loaderTable, e); } LuaNativeMethods.lua_pushvalue(ptr, loaderFunc); LuaNativeMethods.lua_rawseti(ptr, loaderTable, 2); LuaNativeMethods.lua_settop(ptr, 0); return(0); }