Beispiel #1
0
        public static void CompleteTypeMeta(IntPtr ptr, LuaCSFunction con, Type self)
        {
            LuaNativeMethods.lua_pushstring(ptr, ObjectCache.GetAQName(self));
            LuaNativeMethods.lua_setfield(ptr, -3, "__fullname");

            indexFunction.Push(ptr);
            LuaNativeMethods.lua_setfield(ptr, -2, "__index");

            newIndexFunction.Push(ptr);
            LuaNativeMethods.lua_setfield(ptr, -2, "__newindex");

            if (con == null)
            {
                con = NoConstructor;
            }

            PushValue(ptr, con);
            LuaNativeMethods.lua_setfield(ptr, -2, "__call");

            LuaNativeMethods.lua_pushcfunction(ptr, TypeToString);
            LuaNativeMethods.lua_setfield(ptr, -2, "__tostring");

            LuaNativeMethods.lua_pushvalue(ptr, -1);
            LuaNativeMethods.lua_setmetatable(ptr, -3);

            LuaNativeMethods.lua_setfield(ptr, LuaIndexes.LUARegistryIndex, self.FullName);
        }
Beispiel #2
0
        public static void ProtectedCall(IntPtr ptr, LuaCSFunction f)
        {
            int err = LuaObject.PushTry(ptr);

            LuaNativeMethods.lua_pushcfunction(ptr, f);
            if (LuaNativeMethods.lua_pcall(ptr, 0, 0, err) != 0)
            {
                LuaNativeMethods.lua_pop(ptr, 1);
            }

            LuaNativeMethods.lua_remove(ptr, err);
        }
Beispiel #3
0
        public static void Open(IntPtr ptr)
        {
            List <string> typenames = Lua3rdMeta.Instance.TypesWithAttributes;

            Assembly[] assemblys = AppDomain.CurrentDomain.GetAssemblies();
            Assembly   assembly  = null;

            foreach (Assembly ass in assemblys)
            {
                if (ass.GetName().Name == "Assembly-CSharp")
                {
                    assembly = ass;
                    break;
                }
            }

            if (assembly != null)
            {
                foreach (string typename in typenames)
                {
                    Type         type    = assembly.GetType(typename);
                    MethodInfo[] methods = type.GetMethods(BindingFlags.Static | BindingFlags.Public);
                    foreach (MethodInfo method in methods)
                    {
                        LualibRegAttribute attr = System.Attribute.GetCustomAttribute(method, typeof(LualibRegAttribute)) as LualibRegAttribute;
                        if (attr != null)
                        {
                            LuaCSFunction csfunc = Delegate.CreateDelegate(typeof(LuaCSFunction), method) as LuaCSFunction;
                            DLLRegFuncs.Add(attr.LuaName, csfunc);
                        }
                    }
                }
            }

            if (DLLRegFuncs.Count == 0)
            {
                return;
            }

            LuaNativeMethods.lua_getglobal(ptr, "package");
            LuaNativeMethods.lua_getfield(ptr, -1, "preload");
            foreach (KeyValuePair <string, LuaCSFunction> pair in DLLRegFuncs)
            {
                LuaNativeMethods.lua_pushcfunction(ptr, pair.Value);
                LuaNativeMethods.lua_setfield(ptr, -2, pair.Key);
            }

            LuaNativeMethods.lua_settop(ptr, 0);
        }
Beispiel #4
0
        public int PushTry()
        {
            if (errorRef == 0)
            {
                LuaNativeMethods.lua_pushcfunction(statePointer, LuaState.errorFunc);
                LuaNativeMethods.lua_pushvalue(statePointer, -1);
                errorRef = LuaNativeMethods.luaL_ref(statePointer, LuaIndexes.LUARegistryIndex);
            }
            else
            {
                LuaNativeMethods.lua_getref(statePointer, errorRef);
            }

            return(LuaNativeMethods.lua_gettop(statePointer));
        }
Beispiel #5
0
 public static new void Init(IntPtr ptr)
 {
     propertyMethods["Table"]  = ToTable;
     propertyMethods["Length"] = Length;
     LuaNativeMethods.lua_createtable(ptr, 0, 5);
     LuaObject.PushValue(ptr, LuaIndex);
     LuaNativeMethods.lua_setfield(ptr, -2, "__index");
     LuaObject.PushValue(ptr, LuaNewIndex);
     LuaNativeMethods.lua_setfield(ptr, -2, "__newindex");
     LuaNativeMethods.lua_pushcfunction(ptr, LuaObject.LuaGC);
     LuaNativeMethods.lua_setfield(ptr, -2, "__gc");
     LuaNativeMethods.lua_pushcfunction(ptr, ToString);
     LuaNativeMethods.lua_setfield(ptr, -2, "__tostring");
     LuaNativeMethods.lua_pushcfunction(ptr, Len);
     LuaNativeMethods.lua_setfield(ptr, -2, "__len");
     LuaNativeMethods.lua_setfield(ptr, LuaIndexes.LUARegistryIndex, "LuaArray");
 }
Beispiel #6
0
        private static void CompleteInstanceMeta(IntPtr ptr, Type self)
        {
            LuaNativeMethods.lua_pushstring(ptr, "__typename");
            LuaNativeMethods.lua_pushstring(ptr, self.Name);
            LuaNativeMethods.lua_rawset(ptr, -3);

            // for instance
            indexFunction.Push(ptr);
            LuaNativeMethods.lua_setfield(ptr, -2, "__index");

            newIndexFunction.Push(ptr);
            LuaNativeMethods.lua_setfield(ptr, -2, "__newindex");

            PushValue(ptr, luaAdd);
            LuaNativeMethods.lua_setfield(ptr, -2, "__add");
            PushValue(ptr, luaSub);
            LuaNativeMethods.lua_setfield(ptr, -2, "__sub");
            PushValue(ptr, luaMul);
            LuaNativeMethods.lua_setfield(ptr, -2, "__mul");
            PushValue(ptr, luaDiv);
            LuaNativeMethods.lua_setfield(ptr, -2, "__div");
            PushValue(ptr, luaUnm);
            LuaNativeMethods.lua_setfield(ptr, -2, "__unm");
            PushValue(ptr, luaEq);
            LuaNativeMethods.lua_setfield(ptr, -2, "__eq");
            PushValue(ptr, luaLe);
            LuaNativeMethods.lua_setfield(ptr, -2, "__le");
            PushValue(ptr, luaLt);
            LuaNativeMethods.lua_setfield(ptr, -2, "__lt");
            PushValue(ptr, luaToString);
            LuaNativeMethods.lua_setfield(ptr, -2, "__tostring");

            LuaNativeMethods.lua_pushcfunction(ptr, LuaGC);
            LuaNativeMethods.lua_setfield(ptr, -2, "__gc");

            if (self.IsValueType && IsImplByLua(self))
            {
                LuaNativeMethods.lua_pushvalue(ptr, -1);
                LuaNativeMethods.lua_setglobal(ptr, self.FullName + ".Instance");
            }

            LuaNativeMethods.lua_setfield(ptr, LuaIndexes.LUARegistryIndex, ObjectCache.GetAQName(self));
        }
Beispiel #7
0
        public static int Init(IntPtr ptr)
        {
            LuaNativeMethods.lua_pushlightuserdata(ptr, ptr);
            LuaNativeMethods.lua_setglobal(ptr, "__main_state");

            LuaNativeMethods.lua_pushcfunction(ptr, Print);
            LuaNativeMethods.lua_setglobal(ptr, "print");

            LuaNativeMethods.lua_pushcfunction(ptr, PrintError);
            LuaNativeMethods.lua_setglobal(ptr, "printerror");

            LuaNativeMethods.lua_pushcfunction(ptr, ProtectedCall);
            LuaNativeMethods.lua_setglobal(ptr, "pcall");

            PushCSFunction(ptr, Import);
            LuaNativeMethods.lua_setglobal(ptr, "import");

            string resumefunc = @"
local resume = coroutine.resume
local function check(co, ok, err, ...)
    if not ok then UnityEngine.Debug.LogError(debug.traceback(co,err)) end
    return ok, err, ...
end
coroutine.resume=function(co,...)
    return check(co, resume(co,...))
end
";

            // overload resume function for report error
            LuaState.Get(ptr).DoString(resumefunc);

            // https://github.com/pkulchenko/MobDebug/blob/master/src/mobdebug.lua#L290
            // Dump only 3 stacks, or it will return null (I don't know why)
            string dumpstackfunc = @"
local printerror=printerror
dumpstack=function()
  function vars(f)
    local dump = string.Emptystring.Empty
    local func = debug.getinfo(f, string.Emptyfstring.Empty).func
    local i = 1
    local locals = {}
    -- get locals
    while true do
      local name, value = debug.getlocal(f, i)
      if not name then break end
      if string.sub(name, 1, 1) ~= '(' then 
        dump = dump ..  string.Empty    string.Empty .. name .. string.Empty=string.Empty .. tostring(value) .. string.Empty\nstring.Empty 
      end
      i = i + 1
    end
    -- get varargs (these use negative indices)
    i = 1
    while true do
      local name, value = debug.getlocal(f, -i)
      -- `not name` should be enough, but LuaJIT 2.0.0 incorrectly reports `(*temporary)` names here
      if not name or name ~= string.Empty(*vararg)string.Empty then break end
      dump = dump ..  string.Empty    string.Empty .. name .. string.Empty=string.Empty .. tostring(value) .. string.Empty\nstring.Empty
      i = i + 1
    end
    -- get upvalues
    i = 1
    while func do -- check for func as it may be nil for tail calls
      local name, value = debug.getupvalue(func, i)
      if not name then break end
      dump = dump ..  string.Empty    string.Empty .. name .. string.Empty=string.Empty .. tostring(value) .. string.Empty\nstring.Empty
      i = i + 1
    end
    return dump
  end
  local dump = string.Emptystring.Empty
  for i = 3, 100 do
    local source = debug.getinfo(i, string.EmptySstring.Empty)
    if not source then break end
    dump = dump .. string.Empty- stackstring.Empty .. tostring(i-2) .. string.Empty\nstring.Empty
    dump = dump .. vars(i+1)
    if source.what == 'main' then break end
  end
  printerror(dump)
end
";

            LuaState.Get(ptr).DoString(dumpstackfunc);

#if UNITY_ANDROID
            // fix android performance drop with JIT on according to luajit mailist post
            LuaState.get(ptr).doString("if jit then require('jit.opt').start('sizemcode=256','maxmcode=256') for i=1,1000 do end end");
#endif

            PushCSFunction(ptr, DoFile);
            LuaNativeMethods.lua_setglobal(ptr, "dofile");

            PushCSFunction(ptr, LoadFile);
            LuaNativeMethods.lua_setglobal(ptr, "loadfile");

            PushCSFunction(ptr, Loader);
            int loaderFunc = LuaNativeMethods.lua_gettop(ptr);

            LuaNativeMethods.lua_getglobal(ptr, "package");
#if LUA_5_3
            LuaNativeMethods.lua_getfield(ptr, -1, "searchers");
#else
            LuaNativeMethods.lua_getfield(ptr, -1, "loaders");
#endif
            int loaderTable = LuaNativeMethods.lua_gettop(ptr);

            // Shift table elements right
            for (int e = LuaNativeMethods.lua_rawlen(ptr, loaderTable) + 1; e > 2; e--)
            {
                LuaNativeMethods.lua_rawgeti(ptr, loaderTable, e - 1);
                LuaNativeMethods.lua_rawseti(ptr, loaderTable, e);
            }

            LuaNativeMethods.lua_pushvalue(ptr, loaderFunc);
            LuaNativeMethods.lua_rawseti(ptr, loaderTable, 2);
            LuaNativeMethods.lua_settop(ptr, 0);
            return(0);
        }