public void LoopAudioToggled(bool isOn) { if (canvasDelegate == null) { return; } SoundMarker selectedMarker = canvasDelegate.objectSelection.selectedMarker; if (selectedMarker == null && selectedMarker.hotspot != null) { return; } AnimateToggle(loopAudioToggle, isOn); // Animate // Save the data to the Hotspot selectedMarker.SetAudioShouldLoop(isOn); }