public void SoundColorButtonClicked() { // Just cycle through colors for now if (canvasDelegate == null) { return; } SoundMarker selectedSound = canvasDelegate.objectSelection.selectedMarker; if (selectedSound == null) { return; } selectedSound.SetToNextColor(); Color newCol = selectedSound.color; repositionImage.color = newCol; soundIconImage.color = newCol; soundColorImage.color = newCol; minRadiusSlider.SetColorTint(newCol); maxRadiusSlider.SetColorTint(newCol); UnityEngine.UI.ColorBlock cols = soundSrcButton.colors; cols.normalColor = newCol; cols.highlightedColor = newCol.ColorWithBrightness(-0.15f); cols.pressedColor = newCol.ColorWithBrightness(-0.3f); soundSrcButton.colors = cols; canvasDelegate.objectSelection.SetSelectionRadiusColor(newCol); }
public void SetSelectedSoundToNextColor() { if (selMarker == null) { return; } selMarker.SetToNextColor(); }