public void LoopAudioToggled(bool isOn)
        {
            if (canvasDelegate == null)
            {
                return;
            }
            SoundMarker selectedMarker = canvasDelegate.objectSelection.selectedMarker;

            if (selectedMarker == null && selectedMarker.hotspot != null)
            {
                return;
            }

            AnimateToggle(loopAudioToggle, isOn); // Animate

            // Save the data to the Hotspot
            selectedMarker.SetAudioShouldLoop(isOn);
        }