/// <summary> /// 显示装备改变效果。 /// </summary> /// <param name="id">装备ID。</param> public void ShowEquipChange(int id) { LuaTable cfg = ConfigManager.Instance.BagItem.GetItemConfig(id); if (cfg == null) { return; } //判断装备位置 int pos = cfg.Get <int>("pos"); if (pos <= 10) { PlayerObj player = CoreEntry.gActorMgr.MainPlayer; if (player != null) { player.ShowEquipChange(); } } }