示例#1
0
        public int ChooseSkillOld()
        {
            int nSkillID = -1;

            if (ArenaMgr.Instance.IsArenaFight)
            {
                nSkillID = ArenaMgr.Instance.ChooseSkillID(m_actor);
            }
            else
            {
                PlayerObj player    = m_actor as PlayerObj;
                int       nPriority = 0;
                if (player == null)
                {
                    return(nSkillID);
                }
                //优先使用技能
                foreach (KeyValuePair <int, int> e in player.m_skillBindsDict)
                {
                    if (player.IsInCoolDownTime(e.Value))
                    {
                        continue;
                    }

                    //选择优先级最高的
                    LuaTable skillDesc = ConfigManager.Instance.Skill.GetSkillConfig(e.Value);
                    if (skillDesc != null)
                    {
                        if (skillDesc.Get <int>("priority") > nPriority)
                        {
                            nPriority = skillDesc.Get <int>("priority");
                            nSkillID  = e.Value;
                        }
                    }
                }
            }

            //再使用普通技能
            if (nSkillID == -1)
            {
                nSkillID = PickUpANormalAttack();
            }

            return(nSkillID);
        }