void FroceToNormalAttack() { curSkillID = owner.GetNextNormalAttack(ref skillIndex); skillDesc = owner.GetCurSkillDesc(curSkillID); owner.FaceTo(giver.thisGameObject.transform.position); PlayerObj playerObject = owner.GetComponent <PlayerObj>(); if (playerObject != null) { playerObject.SelectTarget(giver); } owner.OnRunToAttack(curSkillID); }