示例#1
0
        void FroceToNormalAttack()
        {
            curSkillID = owner.GetNextNormalAttack(ref skillIndex);
            skillDesc  = owner.GetCurSkillDesc(curSkillID);

            owner.FaceTo(giver.thisGameObject.transform.position);
            PlayerObj playerObject = owner.GetComponent <PlayerObj>();

            if (playerObject != null)
            {
                playerObject.SelectTarget(giver);
            }
            owner.OnRunToAttack(curSkillID);
        }