public static bool AnyPawnBlockingPathAt(IntVec3 c, Pawn forPawn, bool actAsIfHadCollideWithPawnsJob = false, bool collideOnlyWithStandingPawns = false, bool forPathFinder = false) { return(PawnUtility.PawnBlockingPathAt(c, forPawn, actAsIfHadCollideWithPawnsJob, collideOnlyWithStandingPawns, forPathFinder) != null); }