public void Notify_EnteredNewCell() { if (Rand.Value < 0.05f) { this.TryDropFilth(); } if (Rand.Value < 0.1f) { this.TryPickupFilth(); } if (!this.pawn.RaceProps.Humanlike) { if (Rand.Value < PawnUtility.AnimalFilthChancePerCell(this.pawn.def, this.pawn.BodySize) && this.pawn.Position.GetTerrain(this.pawn.Map).acceptTerrainSourceFilth) { FilthMaker.MakeFilth(this.pawn.Position, this.pawn.Map, ThingDefOf.Filth_AnimalFilth, 1); FilthMonitor.Notify_FilthAnimalGenerated(); } } else if (Rand.Value < PawnUtility.HumanFilthChancePerCell(this.pawn.def, this.pawn.BodySize) && this.pawn.Position.GetTerrain(this.pawn.Map).acceptTerrainSourceFilth) { ThingDef filth_Trash; if (this.lastTerrainFilthDef != null && Rand.Chance(0.66f)) { filth_Trash = this.lastTerrainFilthDef; } else { filth_Trash = ThingDefOf.Filth_Trash; } FilthMaker.MakeFilth(this.pawn.Position, this.pawn.Map, filth_Trash, 1); FilthMonitor.Notify_FilthHumanGenerated(); } }
public void Notify_EnteredNewCell() { if (Rand.Value < 0.05000000074505806) { this.TryDropFilth(); } if (Rand.Value < 0.25) { this.TryPickupFilth(); } if (!this.pawn.RaceProps.Humanlike && Rand.Value < PawnUtility.AnimalFilthChancePerCell(this.pawn.def, this.pawn.BodySize) && this.pawn.Position.GetTerrain(this.pawn.Map).acceptTerrainSourceFilth) { FilthMaker.MakeFilth(this.pawn.Position, this.pawn.Map, ThingDefOf.FilthAnimalFilth, 1); } }
public void Notify_EnteredNewCell() { if (Rand.Value < 0.05f) { TryDropFilth(); } if (Rand.Value < 0.1f) { TryPickupFilth(); } if (!pawn.RaceProps.Humanlike) { if (Rand.Value < PawnUtility.AnimalFilthChancePerCell(pawn.def, pawn.BodySize) && FilthMaker.TryMakeFilth(pawn.Position, pawn.Map, ThingDefOf.Filth_AnimalFilth, 1, AdditionalFilthSourceFlags)) { FilthMonitor.Notify_FilthAnimalGenerated(); } } else if (Rand.Value < PawnUtility.HumanFilthChancePerCell(pawn.def, pawn.BodySize) && FilthMaker.TryMakeFilth(filthDef: (lastTerrainFilthDef == null || !Rand.Chance(0.66f)) ? ThingDefOf.Filth_Trash : lastTerrainFilthDef, c: pawn.Position, map: pawn.Map, count: 1, additionalFlags: AdditionalFilthSourceFlags)) { FilthMonitor.Notify_FilthHumanGenerated(); } }