public static bool AnyPawnBlockingPathAt(IntVec3 c, Pawn forPawn, bool actAsIfHadCollideWithPawnsJob = false, bool collideOnlyWithStandingPawns = false, bool forPathFinder = false)
 {
     return(PawnUtility.PawnBlockingPathAt(c, forPawn, actAsIfHadCollideWithPawnsJob, collideOnlyWithStandingPawns, forPathFinder) != null);
 }