示例#1
0
 /// <summary>
 /// An event that is raised when healing has been applied to the current Actor.
 /// </summary>
 public virtual void OnHeal(IActor sender, IMessageContext context, Foci foci)
 {
 }
示例#2
0
 /// <summary>
 /// An event that is raised when an enchantment is applied to the current Actor.
 /// </summary>
 public virtual void OnEnchant(IActor sender, IMessageContext context, Foci foci)
 {
 }