Exemplo n.º 1
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 /// <summary>
 /// An event that is raised when healing has been applied to the current Actor.
 /// </summary>
 public virtual void OnHeal(IActor sender, IMessageContext context, Foci foci)
 {
 }
Exemplo n.º 2
0
 /// <summary>
 /// An event that is raised when an enchantment is applied to the current Actor.
 /// </summary>
 public virtual void OnEnchant(IActor sender, IMessageContext context, Foci foci)
 {
 }