/// <summary> /// An event that is raised when healing has been applied to the current Actor. /// </summary> public virtual void OnHeal(IActor sender, IMessageContext context, Foci foci) { }
/// <summary> /// An event that is raised when an enchantment is applied to the current Actor. /// </summary> public virtual void OnEnchant(IActor sender, IMessageContext context, Foci foci) { }