protected UsableBase(string name, bool multitarget, UsableAlignment alignment, BattleManager.EntityFilterStates filterstate, EntityEffect effect) : this(name, multitarget, alignment, filterstate) { Entityeffect = effect; }
public Spell(string name, int mpCost, bool multitarget, uint castTurns, UsableAlignment alignment, EntityEffect entityeffect) : this(name, mpCost, multitarget, castTurns, alignment, BattleManager.EntityFilterStates.Alive, entityeffect) { }
public Spell(string name, int mpCost, bool multitarget, uint castTurns, UsableAlignment alignment, BattleManager.EntityFilterStates filterState, EntityEffect entityeffect) : base(name, multitarget, alignment, filterState, entityeffect) { MPCost = mpCost; AffectableType = AffectableTypes.Spell; CastTurns = castTurns; }
public Item(string name, bool multitarget, UsableAlignment alignment, BattleManager.EntityFilterStates filterState, EntityEffect entityeffect) : base(name, multitarget, alignment, filterState, entityeffect) { }