public override void Draw(MonoGameRenderer renderer) { renderer.DrawMap(renderer.FireMap); renderer.UpdateMap(renderer.FireMap); renderer.RedCastle.Sprite.Rectangle = new Rectangle(666, 35, renderer.BlueCastle.Sprite.Rectangle.Width, renderer.BlueCastle.Sprite.Rectangle.Height); renderer.DrawRedCastle(); renderer.DrawMainCharacter(); renderer.UpdateMainCharacter(); }