public override void Draw(MonoGameRenderer renderer) { renderer.DrawMap(renderer.IceMap); renderer.UpdateMap(renderer.IceMap); renderer.BlueCastle.Sprite.Rectangle = new Rectangle(65, 0, renderer.BlueCastle.Sprite.Rectangle.Width, renderer.BlueCastle.Sprite.Rectangle.Height); renderer.DrawBlueCastle(); renderer.DrawMainCharacter(); renderer.UpdateMainCharacter(); }
public override void Draw(MonoGameRenderer renderer) { renderer.DrawBlackBackground(); renderer.DrawBlueCastle(); renderer.DrawRedCastle(); renderer.DrawGreenCastle(); renderer.BlueButton.Sprite.Rectangle = new Rectangle(175, 500, 250, 80); renderer.GreenButton.Sprite.Rectangle = new Rectangle(875, 500, 250, 80); renderer.RedButton.Sprite.Rectangle = new Rectangle(530, 500, 250, 80); renderer.DrawSchoolSelectButtons(); }