public static RuleBuilder <MudObject, MudObject, CheckResult> CheckCanConverse(this MudObject To) { return(To.Check <MudObject, MudObject>("can converse?").ThisOnly(1)); }
public static RuleBuilder <MudObject, MudObject, CheckResult> CheckCanOpen(this MudObject Object) { return(Object.Check <MudObject, MudObject>("can open?").ThisOnly(1)); }
public static RuleBuilder <MudObject, MudObject, CheckResult> CheckCanClose(this MudObject ThisObject) { return(ThisObject.Check <MudObject, MudObject>("can close?").ThisOnly(1)); }
public static RuleBuilder <MudObject, MudObject, CheckResult> CheckIsMatchingKey(this MudObject ThisObject) { return(ThisObject.Check <MudObject, MudObject>("is matching key?").ThisOnly(0)); }
public static RuleBuilder <MudObject, MudObject, MudObject, CheckResult> CheckCanLock(this MudObject Object) { return(Object.Check <MudObject, MudObject, MudObject>("can lock?").ThisOnly()); }
public static RuleBuilder <MudObject, MudObject, MudObject, CheckResult> CheckCanPushDirection(this MudObject Object) { return(Object.Check <MudObject, MudObject, MudObject>("can push direction?").When((actor, subject, link) => System.Object.ReferenceEquals(subject, Object))); }