Esempio n. 1
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 public static RuleBuilder <MudObject, MudObject, CheckResult> CheckCanConverse(this MudObject To)
 {
     return(To.Check <MudObject, MudObject>("can converse?").ThisOnly(1));
 }
Esempio n. 2
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 public static RuleBuilder <MudObject, MudObject, CheckResult> CheckCanOpen(this MudObject Object)
 {
     return(Object.Check <MudObject, MudObject>("can open?").ThisOnly(1));
 }
Esempio n. 3
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 public static RuleBuilder <MudObject, MudObject, CheckResult> CheckCanClose(this MudObject ThisObject)
 {
     return(ThisObject.Check <MudObject, MudObject>("can close?").ThisOnly(1));
 }
Esempio n. 4
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 public static RuleBuilder <MudObject, MudObject, CheckResult> CheckIsMatchingKey(this MudObject ThisObject)
 {
     return(ThisObject.Check <MudObject, MudObject>("is matching key?").ThisOnly(0));
 }
Esempio n. 5
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 public static RuleBuilder <MudObject, MudObject, MudObject, CheckResult> CheckCanLock(this MudObject Object)
 {
     return(Object.Check <MudObject, MudObject, MudObject>("can lock?").ThisOnly());
 }
Esempio n. 6
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 public static RuleBuilder <MudObject, MudObject, MudObject, CheckResult> CheckCanPushDirection(this MudObject Object)
 {
     return(Object.Check <MudObject, MudObject, MudObject>("can push direction?").When((actor, subject, link) => System.Object.ReferenceEquals(subject, Object)));
 }