/// <summary> /// 删除常驻音频资源 /// </summary> void RemoveRetainAudio(string audioName) { if (mRetainAudioNames != null && mRetainAudioNames.Remove(audioName)) { mRetainResLoader.ReleaseRes(audioName); } }
private void UnloadSceneAssetBundle(string sceneName) { string abName = GetSceneAssetBundleName(sceneName); if (string.IsNullOrEmpty(abName)) { return; } m_CurrentLoader.ReleaseRes(abName); }