示例#1
0
 /// <summary>
 /// 删除常驻音频资源
 /// </summary>
 void RemoveRetainAudio(string audioName)
 {
     if (mRetainAudioNames != null && mRetainAudioNames.Remove(audioName))
     {
         mRetainResLoader.ReleaseRes(audioName);
     }
 }
示例#2
0
        private void UnloadSceneAssetBundle(string sceneName)
        {
            string abName = GetSceneAssetBundleName(sceneName);

            if (string.IsNullOrEmpty(abName))
            {
                return;
            }
            m_CurrentLoader.ReleaseRes(abName);
        }