public void LoadPanelResAsync() { if (m_PanelState != ePanelState.UnInit) { return; } m_PanelState = ePanelState.Loading; UIData data = UIDataTable.Get(m_UIID); if (data == null) { return; } PrepareDynamicResource(data); m_ResLoader.Add2Load(data.fullPath, (state, res) => { if (!state) { return; } OnPanelResLoadSuccess((GameObject)res.asset); }); m_ResLoader.LoadSync(); }
private UIRoot LoadUIRoot() { ResLoader loader = ResLoader.Allocate(null); loader.Add2Load(ProjectPathConfigTemp.UI_ROOT_PATH); loader.LoadSync(); IRes res = ResMgr.Instance.GetRes(ProjectPathConfigTemp.UI_ROOT_PATH, false); if (res == null || res.asset == null) { return(null); } GameObject prefab = res.asset as GameObject; if (prefab == null) { return(null); } GameObject uiRoot = GameObject.Instantiate(prefab); loader.ReleaseAllRes(); loader.Recycle2Cache(); return(uiRoot.GetComponent <UIRoot>()); }
private static AppConfig LoadInstance() { if (m_ResLoader != null) { m_ResLoader.ReleaseAllRes(); } if (m_ResLoader == null) { m_ResLoader = ResLoader.Allocate(null); } m_ResLoader.Add2Load(ProjectPathConfigTemp.APP_CONFIG_PATH); m_ResLoader.LoadSync(); IRes res = ResMgr.Instance.GetRes(ProjectPathConfigTemp.APP_CONFIG_PATH, false); if (res != null) { s_Instance = res.asset as AppConfig; } return(s_Instance); }
public void LoadTexture(string path) { if (m_RawImage == null) { return; } m_RawImage.texture = null; if (m_AutoHide) { m_RawImage.enabled = false; } if (m_ResLoader != null) { m_ResLoader.ReleaseAllRes(); } m_TexturePath = path; if (string.IsNullOrEmpty(m_TexturePath)) { return; } if (m_ResLoader == null) { m_ResLoader = new ResLoader(); } m_ResLoader.Add2Load(m_TexturePath, OnResLoadFinish); m_ResLoader.LoadAsync(); }
private bool AddSceneAB2Loader(string sceneName, ResLoader loader) { string abName = GetSceneAssetBundleName(sceneName); if (string.IsNullOrEmpty(abName)) { return(false); } loader.Add2Load(abName); return(true); }
/// <summary> /// 添加常驻音频资源,建议尽早添加,不要在用的时候再添加 /// </summary> void AddRetainAudio(string audioName) { if (mRetainResLoader == null) { mRetainResLoader = ResLoader.Allocate(); } if (mRetainAudioNames == null) { mRetainAudioNames = new List <string>(); } if (!mRetainAudioNames.Contains(audioName)) { mRetainAudioNames.Add(audioName); mRetainResLoader.Add2Load(audioName); mRetainResLoader.LoadAsync(); } }
public void SetAudio(GameObject root, string name, bool loop) { if (string.IsNullOrEmpty(name)) { return; } if (mName == name) { return; } if (mAudioSource == null) { mAudioSource = root.AddComponent <AudioSource>(); } //防止卸载后立马加载的情况 var preLoader = mLoader; mLoader = null; CleanResources(); mLoader = ResLoader.Allocate(); mIsLoop = loop; mName = name; mLoader.Add2Load(name, OnResLoadFinish); if (preLoader != null) { preLoader.Recycle2Cache(); preLoader = null; } if (mLoader != null) { mLoader.LoadAsync(); } }
protected void AddAssistUI2Holder(EngineUI uiid) { var data = UIDataTable.Get(uiid); m_Loader.Add2Load(data.fullPath); }