public GameObject LoadPanelPrefab(string panelName) { #if COCOS_SUPPORT var retObj = mResLoader.LoadAsset <GameObject>(string.Format("Resources/{0}", panelName)); if (null != retObj) { return(retObj); } #endif return(mResLoader.LoadAsset <GameObject>(panelName)); }
public GameObject LoadPanelPrefab(string panelName) { return(mResLoader.LoadAsset <GameObject>(panelName)); }