private void CreateUIElementCode(string generateDirPath, ElementCodeData elementCodeData) { UIElementCodeTemplate.Generate(generateDirPath + elementCodeData.BehaviourName + "Components.cs", elementCodeData.BehaviourName, GetProjectNamespace(), elementCodeData); foreach (var childElementCodeData in elementCodeData.ElementCodeDatas) { string elementDir = IOExtension.CreateDirIfNotExists(generateDirPath + elementCodeData.BehaviourName + "/"); CreateUIElementCode(elementDir, childElementCodeData); } }
private void CreateUIPanelComponentsCode(string behaviourName, string uiUIPanelfilePath) { string dir = uiUIPanelfilePath.Replace(behaviourName + ".cs", ""); string generateFilePath = dir + behaviourName + "Components.cs"; UIPanelComponentsCodeTemplate.Generate(generateFilePath, behaviourName, GetProjectNamespace(), mPanelCodeData); foreach (var elementCodeData in mPanelCodeData.ElementCodeDatas) { string elementDir = IOExtension.CreateDirIfNotExists(dir + behaviourName + "/"); CreateUIElementCode(elementDir, elementCodeData); } }
public static void BuildDataTable() { Log.I("Start BuildAssetDataTable!"); AssetDataTable table = AssetDataTable.Create(); ProcessAssetBundleRes(table); string filePath = IOExtension.CreateDirIfNotExists(FilePath.StreamingAssetsPath + QFrameworkConfigData.RELATIVE_AB_ROOT_FOLDER) + QFrameworkConfigData.EXPORT_ASSETBUNDLE_CONFIG_FILENAME; table.Save(filePath); AssetDatabase.Refresh(); }
private void CreateUIPanelCode(GameObject uiPrefab, string uiPrefabPath) { if (null == uiPrefab) { return; } string behaviourName = uiPrefab.name; string strFilePath = uiPrefabPath.Replace(QFrameworkConfigData.Load().UIPrefabDir, GetScriptsPath()); IOExtension.CreateDirIfNotExists(strFilePath.Replace(uiPrefab.name + ".prefab", "")); strFilePath = strFilePath.Replace(".prefab", ".cs"); if (File.Exists(strFilePath) == false) { UIPanelCodeTemplate.Generate(strFilePath, behaviourName, GetProjectNamespace()); } CreateUIPanelComponentsCode(behaviourName, strFilePath); Debug.Log(">>>>>>>Success Create UIPrefab Code: " + behaviourName); }
public static QFrameworkConfigData Load() { IOExtension.CreateDirIfNotExists(mConfigSavedDir); if (!File.Exists(mConfigSavedDir + mConfigSavedFileName)) { using (var fileStream = File.Create(mConfigSavedDir + mConfigSavedFileName)) { fileStream.Close(); } } var frameworkConfigData = SerializeHelper.LoadJson <QFrameworkConfigData>(mConfigSavedDir + mConfigSavedFileName); if (frameworkConfigData == null || string.IsNullOrEmpty(frameworkConfigData.Namespace)) { frameworkConfigData = new QFrameworkConfigData(); frameworkConfigData.Namespace = "QFramework.Example"; } return(frameworkConfigData); }
public static void BuildAssetBundles(BuildTarget buildTarget, string inputProjectTag) { if (string.IsNullOrEmpty(inputProjectTag)) { projectTag = "putaogame"; } else { projectTag = inputProjectTag; } SetProjectTag(); // Choose the output path according to the build target. string outputPath = Path.Combine(QResSystemMark.AssetBundlesOutputPath, GetPlatformName()); outputPath = outputPath + "/" + projectTag; IOExtension.CreateDirIfNotExists(outputPath); BuildPipeline.BuildAssetBundles(outputPath, BuildAssetBundleOptions.ChunkBasedCompression, buildTarget); List <string> finalzips = PackZips(outputPath); List <string> finalFiles = PackQFiles(outputPath); GenerateVersionConfig(outputPath, finalzips, finalFiles); string finalDir = Application.streamingAssetsPath + "/AssetBundles/" + GetPlatformName() + "/" + projectTag; IOExtension.DeleteDirIfExists(finalDir); IOExtension.CreateDirIfNotExists(finalDir); FileUtil.ReplaceDirectory(outputPath, finalDir); AssetBundleExporter.BuildDataTable(); AssetDatabase.Refresh(); }
// /// <summary> // /// ZIP:解压一个zip文件 // /// add yuangang by 2016-06-13 // /// </summary> // /// <param name="ZipFile">需要解压的Zip文件(绝对路径)</param> // /// <param name="TargetDirectory">解压到的目录</param> // /// <param name="Password">解压密码</param> // /// <param name="OverWrite">是否覆盖已存在的文件</param> // public static void UnZip(string ZipFile, string TargetDirectory, string Password, bool OverWrite = true) // { // IOUtils.CreateDirIfNotExists(TargetDirectory); // //目录结尾 // if (!TargetDirectory.EndsWith(Path.DirectorySeparatorChar.ToString())) { TargetDirectory = TargetDirectory + Path.DirectorySeparatorChar.ToString(); } // // using (ZipInputStream zipfiles = new ZipInputStream(File.OpenRead(ZipFile))) // { // zipfiles.Password = Password; // ZipEntry theEntry; // // while ((theEntry = zipfiles.GetNextEntry()) != null) // { // string directoryName = ""; // string pathToZip = ""; // pathToZip = theEntry.Name; // // if (pathToZip != "") // directoryName = Path.GetDirectoryName(pathToZip) + Path.DirectorySeparatorChar.ToString(); // // string fileName = Path.GetFileName(pathToZip); // // Directory.CreateDirectory(TargetDirectory + directoryName); // // if (fileName != "") // { // if ((File.Exists(TargetDirectory + directoryName + fileName) && OverWrite) || (!File.Exists(TargetDirectory + directoryName + fileName))) // { // using (FileStream streamWriter = File.Create(TargetDirectory + directoryName + fileName)) // { // int size = 2048; // byte[] data = new byte[2048]; // while (true) // { // size = zipfiles.Read(data, 0, data.Length); // // if (size > 0) // streamWriter.Write(data, 0, size); // else // break; // } // streamWriter.Close(); // } // } // } // } // // zipfiles.Close(); // } // } /* #region 加压解压方法 * * // /// <summary> * // /// 功能:压缩文件(暂时只压缩文件夹下一级目录中的文件,文件夹及其子级被忽略) * // /// </summary> * // /// <param name="dirPath">被压缩的文件夹夹路径</param> * // /// <param name="zipFilePath">生成压缩文件的路径,为空则默认与被压缩文件夹同一级目录,名称为:文件夹名+.zip</param> * // /// <param name="err">出错信息</param> * // /// <returns>是否压缩成功</returns> * // public static bool ZipFile(string dirPath, string zipFilePath, string ignoreSuffix, string out string err) * // { * // err = ""; * // if (dirPath == string.Empty) * // { * // err = "要压缩的文件夹不能为空!"; * // return false; * // } * // if (!Directory.Exists(dirPath)) * // { * // err = "要压缩的文件夹不存在!"; * // return false; * // } * // //压缩文件名为空时使用文件夹名+.zip * // if (zipFilePath == string.Empty) * // { * // if (dirPath.EndsWith(Path.PathSeparator.ToString())) * // { * // dirPath = dirPath.Substring(0, dirPath.Length - 1); * // } * // zipFilePath = dirPath + ".zip"; * // } * // * // try * // { * // string[] filenames = IOUtils.GetDirSubFilePathList(dirPath, true, null).ToArray(); * // using (ZipOutputStream s = new ZipOutputStream(File.Create(zipFilePath))) * // { * // s.SetLevel(9); * // byte[] buffer = new byte[4096]; * // foreach (string file in filenames) * // { * // if (!string.IsNullOrEmpty(ignoreSuffix) && file.EndsWith(ignoreSuffix)) continue; * // ZipEntry entry = new ZipEntry(Path.GetFileName(file)); * // entry.DateTime = DateTime.Now; * // s.PutNextEntry(entry); * // using (FileStream fs = File.OpenRead(file)) * // { * // int sourceBytes; * // do * // { * // sourceBytes = fs.Read(buffer, 0, buffer.Length); * // s.Write(buffer, 0, sourceBytes); * // } while (sourceBytes > 0); * // } * // } * // s.Finish(); * // s.Close(); * // } * // } * // catch (Exception ex) * // { * // err = ex.Message; * // return false; * // } * // return true; * // } * */ /// <summary> /// 功能:解压zip格式的文件。 /// </summary> /// <param name="zipFilePath">压缩文件路径</param> /// <param name="unZipDir">解压文件存放路径,为空时默认与压缩文件同一级目录下,跟压缩文件同名的文件夹</param> /// <param name="err">出错信息</param> /// <returns>解压是否成功</returns> public static bool UnZipFile(string zipFilePath, string unZipDir) { IOExtension.CreateDirIfNotExists(unZipDir); //解压文件夹为空时默认与压缩文件同一级目录下,跟压缩文件同名的文件夹 if (unZipDir == string.Empty) { unZipDir = zipFilePath.Replace(Path.GetFileName(zipFilePath), Path.GetFileNameWithoutExtension(zipFilePath)); } if (!unZipDir.EndsWith(Path.DirectorySeparatorChar.ToString())) { unZipDir += Path.DirectorySeparatorChar; } try { using (ZipInputStream s = new ZipInputStream(File.OpenRead(zipFilePath))) { ZipEntry theEntry; while ((theEntry = s.GetNextEntry()) != null) { string directoryName = Path.GetDirectoryName(theEntry.Name); string fileName = Path.GetFileName(theEntry.Name); if (directoryName.Length > 0) { Directory.CreateDirectory(unZipDir + directoryName); } if (!directoryName.EndsWith(Path.DirectorySeparatorChar.ToString())) { directoryName += Path.DirectorySeparatorChar.ToString(); } if (fileName != String.Empty) { using (FileStream streamWriter = File.Create(unZipDir + theEntry.Name)) { int size = 2048; byte[] data = new byte[2048]; while (true) { size = s.Read(data, 0, data.Length); if (size > 0) { streamWriter.Write(data, 0, size); } else { break; } } } } } //while } } catch (Exception ex) { Log.E(ex); return(false); } return(true); } //解压结束