Beispiel #1
0
        private void CreateUIElementCode(string generateDirPath, ElementCodeData elementCodeData)
        {
            UIElementCodeTemplate.Generate(generateDirPath + elementCodeData.BehaviourName + "Components.cs",
                                           elementCodeData.BehaviourName, GetProjectNamespace(), elementCodeData);


            foreach (var childElementCodeData in elementCodeData.ElementCodeDatas)
            {
                string elementDir = IOExtension.CreateDirIfNotExists(generateDirPath + elementCodeData.BehaviourName + "/");
                CreateUIElementCode(elementDir, childElementCodeData);
            }
        }
Beispiel #2
0
        private void CreateUIPanelComponentsCode(string behaviourName, string uiUIPanelfilePath)
        {
            string dir = uiUIPanelfilePath.Replace(behaviourName + ".cs", "");
            string generateFilePath = dir + behaviourName + "Components.cs";

            UIPanelComponentsCodeTemplate.Generate(generateFilePath, behaviourName, GetProjectNamespace(), mPanelCodeData);

            foreach (var elementCodeData in mPanelCodeData.ElementCodeDatas)
            {
                string elementDir = IOExtension.CreateDirIfNotExists(dir + behaviourName + "/");
                CreateUIElementCode(elementDir, elementCodeData);
            }
        }
        public static void BuildDataTable()
        {
            Log.I("Start BuildAssetDataTable!");
            AssetDataTable table = AssetDataTable.Create();

            ProcessAssetBundleRes(table);

            string filePath =
                IOExtension.CreateDirIfNotExists(FilePath.StreamingAssetsPath + QFrameworkConfigData.RELATIVE_AB_ROOT_FOLDER) +
                QFrameworkConfigData.EXPORT_ASSETBUNDLE_CONFIG_FILENAME;

            table.Save(filePath);
            AssetDatabase.Refresh();
        }
        private void CreateUIPanelCode(GameObject uiPrefab, string uiPrefabPath)
        {
            if (null == uiPrefab)
            {
                return;
            }

            string behaviourName = uiPrefab.name;
            string strFilePath   = uiPrefabPath.Replace(QFrameworkConfigData.Load().UIPrefabDir, GetScriptsPath());

            IOExtension.CreateDirIfNotExists(strFilePath.Replace(uiPrefab.name + ".prefab", ""));
            strFilePath = strFilePath.Replace(".prefab", ".cs");

            if (File.Exists(strFilePath) == false)
            {
                UIPanelCodeTemplate.Generate(strFilePath, behaviourName, GetProjectNamespace());
            }

            CreateUIPanelComponentsCode(behaviourName, strFilePath);
            Debug.Log(">>>>>>>Success Create UIPrefab Code: " + behaviourName);
        }
Beispiel #5
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        public static QFrameworkConfigData Load()
        {
            IOExtension.CreateDirIfNotExists(mConfigSavedDir);

            if (!File.Exists(mConfigSavedDir + mConfigSavedFileName))
            {
                using (var fileStream = File.Create(mConfigSavedDir + mConfigSavedFileName))
                {
                    fileStream.Close();
                }
            }

            var frameworkConfigData = SerializeHelper.LoadJson <QFrameworkConfigData>(mConfigSavedDir + mConfigSavedFileName);

            if (frameworkConfigData == null || string.IsNullOrEmpty(frameworkConfigData.Namespace))
            {
                frameworkConfigData           = new QFrameworkConfigData();
                frameworkConfigData.Namespace = "QFramework.Example";
            }

            return(frameworkConfigData);
        }
Beispiel #6
0
        public static void BuildAssetBundles(BuildTarget buildTarget, string inputProjectTag)
        {
            if (string.IsNullOrEmpty(inputProjectTag))
            {
                projectTag = "putaogame";
            }
            else
            {
                projectTag = inputProjectTag;
            }
            SetProjectTag();

            // Choose the output path according to the build target.
            string outputPath = Path.Combine(QResSystemMark.AssetBundlesOutputPath, GetPlatformName());

            outputPath = outputPath + "/" + projectTag;

            IOExtension.CreateDirIfNotExists(outputPath);

            BuildPipeline.BuildAssetBundles(outputPath, BuildAssetBundleOptions.ChunkBasedCompression, buildTarget);

            List <string> finalzips  = PackZips(outputPath);
            List <string> finalFiles = PackQFiles(outputPath);

            GenerateVersionConfig(outputPath, finalzips, finalFiles);

            string finalDir = Application.streamingAssetsPath + "/AssetBundles/" + GetPlatformName() + "/" + projectTag;

            IOExtension.DeleteDirIfExists(finalDir);

            IOExtension.CreateDirIfNotExists(finalDir);

            FileUtil.ReplaceDirectory(outputPath, finalDir);

            AssetBundleExporter.BuildDataTable();

            AssetDatabase.Refresh();
        }
Beispiel #7
0
//        /// <summary>
//        /// ZIP:解压一个zip文件
//        /// add yuangang by 2016-06-13
//        /// </summary>
//        /// <param name="ZipFile">需要解压的Zip文件(绝对路径)</param>
//        /// <param name="TargetDirectory">解压到的目录</param>
//        /// <param name="Password">解压密码</param>
//        /// <param name="OverWrite">是否覆盖已存在的文件</param>
//        public static void UnZip(string ZipFile, string TargetDirectory, string Password, bool OverWrite = true)
//        {
//            IOUtils.CreateDirIfNotExists(TargetDirectory);
//            //目录结尾
//            if (!TargetDirectory.EndsWith(Path.DirectorySeparatorChar.ToString())) { TargetDirectory = TargetDirectory + Path.DirectorySeparatorChar.ToString(); }
//
//            using (ZipInputStream zipfiles = new ZipInputStream(File.OpenRead(ZipFile)))
//            {
//                zipfiles.Password = Password;
//                ZipEntry theEntry;
//
//                while ((theEntry = zipfiles.GetNextEntry()) != null)
//                {
//                    string directoryName = "";
//                    string pathToZip = "";
//                    pathToZip = theEntry.Name;
//
//                    if (pathToZip != "")
//                        directoryName = Path.GetDirectoryName(pathToZip) + Path.DirectorySeparatorChar.ToString();
//
//                    string fileName = Path.GetFileName(pathToZip);
//
//                    Directory.CreateDirectory(TargetDirectory + directoryName);
//
//                    if (fileName != "")
//                    {
//                        if ((File.Exists(TargetDirectory + directoryName + fileName) && OverWrite) || (!File.Exists(TargetDirectory + directoryName + fileName)))
//                        {
//                            using (FileStream streamWriter = File.Create(TargetDirectory + directoryName + fileName))
//                            {
//                                int size = 2048;
//                                byte[] data = new byte[2048];
//                                while (true)
//                                {
//                                    size = zipfiles.Read(data, 0, data.Length);
//
//                                    if (size > 0)
//                                        streamWriter.Write(data, 0, size);
//                                    else
//                                        break;
//                                }
//                                streamWriter.Close();
//                            }
//                        }
//                    }
//                }
//
//                zipfiles.Close();
//            }
//        }

        /*
         #region 加压解压方法
         *
         * //        /// <summary>
         * //        /// 功能:压缩文件(暂时只压缩文件夹下一级目录中的文件,文件夹及其子级被忽略)
         * //        /// </summary>
         * //        /// <param name="dirPath">被压缩的文件夹夹路径</param>
         * //        /// <param name="zipFilePath">生成压缩文件的路径,为空则默认与被压缩文件夹同一级目录,名称为:文件夹名+.zip</param>
         * //        /// <param name="err">出错信息</param>
         * //        /// <returns>是否压缩成功</returns>
         * //        public static bool ZipFile(string dirPath, string zipFilePath, string ignoreSuffix, string  out string err)
         * //        {
         * //            err = "";
         * //            if (dirPath == string.Empty)
         * //            {
         * //                err = "要压缩的文件夹不能为空!";
         * //                return false;
         * //            }
         * //            if (!Directory.Exists(dirPath))
         * //            {
         * //                err = "要压缩的文件夹不存在!";
         * //                return false;
         * //            }
         * //            //压缩文件名为空时使用文件夹名+.zip
         * //            if (zipFilePath == string.Empty)
         * //            {
         * //                if (dirPath.EndsWith(Path.PathSeparator.ToString()))
         * //                {
         * //                    dirPath = dirPath.Substring(0, dirPath.Length - 1);
         * //                }
         * //                zipFilePath = dirPath + ".zip";
         * //            }
         * //
         * //            try
         * //            {
         * //                string[] filenames = IOUtils.GetDirSubFilePathList(dirPath, true, null).ToArray();
         * //                using (ZipOutputStream s = new ZipOutputStream(File.Create(zipFilePath)))
         * //                {
         * //                    s.SetLevel(9);
         * //                    byte[] buffer = new byte[4096];
         * //                    foreach (string file in filenames)
         * //                    {
         * //                        if (!string.IsNullOrEmpty(ignoreSuffix) && file.EndsWith(ignoreSuffix)) continue;
         * //                        ZipEntry entry = new ZipEntry(Path.GetFileName(file));
         * //                        entry.DateTime = DateTime.Now;
         * //                        s.PutNextEntry(entry);
         * //                        using (FileStream fs = File.OpenRead(file))
         * //                        {
         * //                            int sourceBytes;
         * //                            do
         * //                            {
         * //                                sourceBytes = fs.Read(buffer, 0, buffer.Length);
         * //                                s.Write(buffer, 0, sourceBytes);
         * //                            } while (sourceBytes > 0);
         * //                        }
         * //                    }
         * //                    s.Finish();
         * //                    s.Close();
         * //                }
         * //            }
         * //            catch (Exception ex)
         * //            {
         * //                err = ex.Message;
         * //                return false;
         * //            }
         * //            return true;
         * //        }
         *
         */
        /// <summary>
        /// 功能:解压zip格式的文件。
        /// </summary>
        /// <param name="zipFilePath">压缩文件路径</param>
        /// <param name="unZipDir">解压文件存放路径,为空时默认与压缩文件同一级目录下,跟压缩文件同名的文件夹</param>
        /// <param name="err">出错信息</param>
        /// <returns>解压是否成功</returns>
        public static bool UnZipFile(string zipFilePath, string unZipDir)
        {
            IOExtension.CreateDirIfNotExists(unZipDir);

            //解压文件夹为空时默认与压缩文件同一级目录下,跟压缩文件同名的文件夹
            if (unZipDir == string.Empty)
            {
                unZipDir = zipFilePath.Replace(Path.GetFileName(zipFilePath),
                                               Path.GetFileNameWithoutExtension(zipFilePath));
            }
            if (!unZipDir.EndsWith(Path.DirectorySeparatorChar.ToString()))
            {
                unZipDir += Path.DirectorySeparatorChar;
            }

            try
            {
                using (ZipInputStream s = new ZipInputStream(File.OpenRead(zipFilePath)))
                {
                    ZipEntry theEntry;
                    while ((theEntry = s.GetNextEntry()) != null)
                    {
                        string directoryName = Path.GetDirectoryName(theEntry.Name);
                        string fileName      = Path.GetFileName(theEntry.Name);
                        if (directoryName.Length > 0)
                        {
                            Directory.CreateDirectory(unZipDir + directoryName);
                        }
                        if (!directoryName.EndsWith(Path.DirectorySeparatorChar.ToString()))
                        {
                            directoryName += Path.DirectorySeparatorChar.ToString();
                        }
                        if (fileName != String.Empty)
                        {
                            using (FileStream streamWriter = File.Create(unZipDir + theEntry.Name))
                            {
                                int    size = 2048;
                                byte[] data = new byte[2048];
                                while (true)
                                {
                                    size = s.Read(data, 0, data.Length);
                                    if (size > 0)
                                    {
                                        streamWriter.Write(data, 0, size);
                                    }
                                    else
                                    {
                                        break;
                                    }
                                }
                            }
                        }
                    } //while
                }
            }
            catch (Exception ex)
            {
                Log.E(ex);
                return(false);
            }
            return(true);
        } //解压结束