public OjamaQueueDisplay(SpriteBatch spriteBatch, Camera camera, GameMain gameMain, Field currentField)
     : base(spriteBatch, camera, gameMain, currentField)
 {
 }
示例#2
0
 public CrossParticle(SpriteBatch spriteBatch, Camera camera, GameMain gameMain, Field currentField)
     : base(spriteBatch, camera, gameMain, currentField)
 {
 }
示例#3
0
 public Ball(SpriteBatch spriteBatch, Camera camera, GameMain gameMain, Field currentField)
     : base(spriteBatch, camera, gameMain, currentField)
 {
 }