public OjamaQueueDisplay(SpriteBatch spriteBatch, Camera camera, GameMain gameMain, Field currentField)
     : base(spriteBatch, camera, gameMain, currentField)
 {
 }
Esempio n. 2
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 public CrossParticle(SpriteBatch spriteBatch, Camera camera, GameMain gameMain, Field currentField)
     : base(spriteBatch, camera, gameMain, currentField)
 {
 }
Esempio n. 3
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 public Ball(SpriteBatch spriteBatch, Camera camera, GameMain gameMain, Field currentField)
     : base(spriteBatch, camera, gameMain, currentField)
 {
 }