public OjamaQueueDisplay(SpriteBatch spriteBatch, Camera camera, GameMain gameMain, Field currentField) : base(spriteBatch, camera, gameMain, currentField) { }
public CrossParticle(SpriteBatch spriteBatch, Camera camera, GameMain gameMain, Field currentField) : base(spriteBatch, camera, gameMain, currentField) { }
public Ball(SpriteBatch spriteBatch, Camera camera, GameMain gameMain, Field currentField) : base(spriteBatch, camera, gameMain, currentField) { }