public void ProcessAndCombineMaterials() { oldObject = gameObject; GameObj = MaterialCombiner.CombineMaterials(gameObject, shaderName, usesSkinnedMeshRenderer); objWasCombined = true; }
public void ProcessAndCombineMaterials() { oldObject = gameObject; GameObj = MaterialCombiner.CombineMaterials(gameObject, shaderName); objWasCombined = true; }