示例#1
0
 public void ProcessAndCombineMaterials()
 {
     oldObject      = gameObject;
     GameObj        = MaterialCombiner.CombineMaterials(gameObject, shaderName, usesSkinnedMeshRenderer);
     objWasCombined = true;
 }
示例#2
0
 public void ProcessAndCombineMaterials()
 {
     oldObject      = gameObject;
     GameObj        = MaterialCombiner.CombineMaterials(gameObject, shaderName);
     objWasCombined = true;
 }