Esempio n. 1
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 public void ProcessAndCombineMaterials()
 {
     oldObject      = gameObject;
     GameObj        = MaterialCombiner.CombineMaterials(gameObject, shaderName, usesSkinnedMeshRenderer);
     objWasCombined = true;
 }
Esempio n. 2
0
 public void ProcessAndCombineMaterials()
 {
     oldObject      = gameObject;
     GameObj        = MaterialCombiner.CombineMaterials(gameObject, shaderName);
     objWasCombined = true;
 }