示例#1
0
        public void Update(GameTime gameTime)
        {
            if (InputManager.GamePadConnected())
            {
                HandleGamePadInput();
            }
            else
            {
                HandleKeyboardInput();
            }

            CheckBounds();
            _sprite.Update(gameTime);
        }
示例#2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            if (_ball1.Update(gameTime, _ball2) || _ball2.Update(gameTime, _ball1))
            {
                background = Color.Red;
            }
            else
            {
                background = Color.Beige;
            }


            base.Update(gameTime);
        }