public void Update(GameTime gameTime) { if (InputManager.GamePadConnected()) { HandleGamePadInput(); } else { HandleKeyboardInput(); } CheckBounds(); _sprite.Update(gameTime); }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) { Exit(); } if (_ball1.Update(gameTime, _ball2) || _ball2.Update(gameTime, _ball1)) { background = Color.Red; } else { background = Color.Beige; } base.Update(gameTime); }