/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here _ball1.LoadContent(Content.Load <Texture2D>("ball")); _ball2.LoadContent(Content.Load <Texture2D>("ball")); }
// Load content public void LoadContent() { List <GameObject> gameObjects = rootNode.children; for (int i = 0; i < gameObjects.Count; i++) { if (gameObjects[i] is Sprite) { Sprite sprite = (Sprite)gameObjects[i]; sprite.LoadContent(); } } }