public virtual void OnEnable() { dead = false; rangedDespawn = ObjectPool.Instance.RangeDespawn(prefabIndex, gameObject, trs, range); rigid.velocity = trs.forward * moveSpeed; }
public virtual void OnEnable() { dead = false; rangedDespawn = GameManager.GetSingleton <ObjectPool>().RangeDespawn(prefabIndex, gameObject, trs, range); rigid.velocity = trs.forward * moveSpeed; }