Exemple #1
0
 public virtual void OnEnable()
 {
     dead           = false;
     rangedDespawn  = ObjectPool.Instance.RangeDespawn(prefabIndex, gameObject, trs, range);
     rigid.velocity = trs.forward * moveSpeed;
 }
Exemple #2
0
 public virtual void OnEnable()
 {
     dead           = false;
     rangedDespawn  = GameManager.GetSingleton <ObjectPool>().RangeDespawn(prefabIndex, gameObject, trs, range);
     rigid.velocity = trs.forward * moveSpeed;
 }