public Person(IScreen screen, Vector3 position, Matrix rotation, float width, float height, Vector3 scale) : base(screen) { health = 0; mana = 0; strength = 0; stamina = 0; luck = 0; wisdom = 0; intelligence = 0; agility = 0; backpack = new Backpack (); charecter = new FullCharacterObject (position, rotation, height, width, scale, 0, 120); }
public FullCharacterControllerInput(IScene scene, Vector3 position, float characterHeight, float radius, Vector3 scale,float Yalignement = 0) : base(scene) { Characterobj = new FullCharacterObject(position, Matrix.Identity, characterHeight, radius, scale, Yalignement); this.Start(); }