public bool UnregisterHandler(GameEventHandler handler) { if (handler == null) { return(false); } UnregisterMethod(handler.OnEventRaised); if (verbose) { Debug.Log(string.Format("[{0}]: Unregistering handler: [{1}]", name, handler.Name)); } return(true); }
//=====================================================================================================================// //=================================================== Public Methods ==================================================// //=====================================================================================================================// #region Public Methods public static GameEventHandler Clone(GameEventHandler original) { if (original == null) { return(null); } var newHandler = new GameEventHandler { Event = GameEventReference.Clone(original.Event), isMuted = original.isMuted, hasBeenInitialized = false, _targets = GameEventTargetSet.Clone(original._targets) }; return(newHandler); }
//----------------------------------------------------- For Handlers --------------------------------------------------// public bool RegisterHandler(GameEventHandler handler) { if (handler == null) { return(false); } if (verbose) { Debug.Log(string.Format("[{0} EventHandler]: Registering with [{1}] event...", name, handler.Name)); } RegisterMethod(handler.OnEventRaised); if (verbose) { Debug.Log(string.Format("[{0}]: Registration successful: [{1}]", name, handler.Name)); } return(true); }